Champions Bundle, Armor Mods, Legendary Slayer! The Halo Bulletin: 7.10.13

Lots of details in this weeks Halo Bulletin. Too much to cover from RTX, Halo 4 Global Championship, Halo 4 Champions Bundle, new Halo 4 Armor Mods, and Halo4 Legendary Slayer Playlist along with a matchmaking update for the Global Championship.

Here are the highlights. Click here to read all of it!

The Champions Bundle

The Champions Bundle contains three DLC packs, as well as bonus content, including:

  • Bullseye Pack (Includes Ricochet, a new game type)
    • New Map – Vertigo:

Vertigo is an asymmetrical map that provides a wide variety of indoor and outdoor combat. The map lends itself best to Slayer and Extraction game types and is best played with anywhere from 8 to 10 players. Vertigo also touts the return of a dynamic, interactive element in a Halo multiplayer map: Each base has a trigger point that depletes the shields of all players in range when shot. The map also contains a series of caves on each side as well as three levels of verticality, providing players with several different routes for attacking each base.

    • Pitfall – Halo 3 The Pit Remake
  • Steel Skin Pack
    • Gold steam-punk like weapon skin for loadout weapons
  • Infinity Armor Pack
    • MARK V Armor, ODST Armor, and forerunner Prefect Armor
  • Bonus content, including new stances, armor and weapon skins, and a new armor mod
    • 5 new weapon skins
    • 8 new stances for your Player Card
    • Five new armor skins: Tracer, Column, Python, Bayonet, and Solid
    • Resistor Tactical Package:

      The Champions Bundle will include a sneak peek to the Resistor armor mod, which allows players to retain full mobility despite taking fire for a few moments. The armor mod will eventually be made available to all players in Halo 4 Matchmaking free of charge.

Halo 4 Armor Mod Update

In addition to the Halo 4 Champions Bundle bonus content, we’ll be releasing two additional armor mods free of charge for the community to enjoy. We’re currently planning on releasing these one day before the Champions Bundle releases on August 20, and you’ll immediately be able to incorporate these new mods into your loadout and experiment with them.

• Survivor ejects you out of a vehicle if it’s about to explode.
• Recharge decreases the time it takes for your shields to recharge.

Legendary Slayer

At PAX East, we announced that we were working on a new playlist named Legendary Slayer. After much iteration, discussion and playtesting, we’re excited to announce that it is (almost!) here and (almost!) ready for your enjoyment. Legendary Slayer is a variant that focuses on basic gameplay with only one loadout, on-map weapons and motion tracker enabled. Here are the key settings:

  • 4 vs. 4 Slayer
  • Default starting weapon (Assault Rifle)
  • No Armor Abilities
  • Motion Tracker enabled
  • All weapons and grenades located on map (no initial, random or personal ordnance)

The singular loadout is:

  • Starting weapon: Assault Rifle
  • Secondary weapon: None
  • Armor Ability: None
  • Grenades: Frag x2
  • Support upgrade: Explosives
  • Tactical package: Resupply

We’re excited to deliver a brand-new experience to Halo 4 Matchmaking that will focus on even starting weapons and map control, with players fighting to gain control of all rifles, power weapons and each map’s power positions. The Legendary Slayer playlist launches Monday, July 15, on the following maps, which have been custom-created specifically for this playlist:

  • Haven
  • Solace
  • Adrift
  • Abandon
  • Landfall
  • Monolith
  • Skyline
  • Shutout

– Chief Landless

Geronimo!

The Halo Bulletin: May 15th, 2013

This weeks Halo Bulletin covers multiple topics such as weapon balancing, matchmaking updates and more

Weapon Tuning Live Stream Event

Current State of Weapon Tuning

What 343 has been looking at recently. No final list yet.

We’ve mentioned that we’ve been looking at the overall state of game types with vehicular combat and attempting to find a balance with vehicle weapons that makes them the perfect mix of deadly, viable, and, of course, balanced. As of right now, both the Warthog and Mantis chain guns have received a 35% damage increase. In current testing, this increase provides a deadly method for objective play and Slayer domination for players who utilize vehicle play.

Matchmaking Update

Premiering this coming week is the Community Forge Island playlist, which brings with it 6 new community-made maps on Forge Island, and will be available until the June 3rd Matchmaking Playlist Update. If you haven’t yet downloaded the free Forge Island canvas, head here to download to your Xbox 360. The Community Cartographers have worked hard to select some of their favorite map and game type combinations:

Map: Elevated by Smexi Bilzo
Infinity Slayer
Capture the Flag – 5 Flag
Extraction 1-Site

Map: Crucifix by Wraith2098
Capture the Flag – 5 Flag
King of the Hill
Infinity Slayer

Map: Onyx by Hahkarazy
Throwdown v3 Slayer
Throwdown Capture the Flag – 5 Flag
SWAT

Map: Confined by Big Papa Salot
TD Slayer Pro
Team Snipers
Capture the Flag – 5 Flag

Map: Ender by The Fated Fire
King of the Hill
Infinity Slayer
SWAT

Map: Forgotten by Flying Shoe ILR
Extraction 1-Site
Capture the Flag – 5 Flag
King of the Hill

In addition, Big Team Infinity Slayer and Infinity Slayer have some updates as well.

Big Team Infinity Slayer:

  • Slayer Pro added to voting options.
  • Complex added to map rotation.
  • Voting options reorganized to provide increased variety.

Infinity Slayer:

  • Slayer Pro added to voting options.
  • Complex removed from map rotation.
  • Voting options reorganized to provide increased variety.

– Chief Landless

Geronimo!

The Halo Bulletin: May 8th, 2013

This weeks Halo Bulletin covers multiple topics such as weapon balancing, matchmaking updates and more

Current State of Weapon Tuning

After reviewing community feedback from past weeks, we felt it was necessary to clarify that the red reticle range (RRR) of the DMR has been reduced, and the RRR of the LightRifle has been increased to match this new range exactly (Note: this is different from reducing the DMR to the LightRifle’s original range). What we’ve found in current testing is that the LightRifle is now a favorite weapon for long-range engagements, and in terms of kill time, a zoomed LightRifle currently outclasses the DMR. This has created a dynamic that allows the DMR to excel in a very specific range and role – at equal skill levels, LightRifle users will punish the DMR at range, and Battle Rifle and Carbine users will have an advantage at close range.

We’re also now looking at reducing the projectile spread (inaccuracy caused when shooting rapidly) to the Carbine to make the weapon even more consistent. The projectile spread is not visible to players, so reducing this weapon will create a more consistent and understandable experience.

Also, our latest tests have included a slight damage bump to the Magnum – while it is still the same amount of shots to kill (6), the slight increase will make it more valuable as a secondary weapon, particularly in team play when “team shooting” (firing at the same opponents with your teammates). In Quinn’s words, “The Magnum feels good. It just feels really good.” Quinn gets kind of weird when he talks about weapons. [bs angel note: And even when he’s not.]

Matchmaking Update

This coming Monday, an encore of Spartan Ops Episode 6 will be available in Matchmaking. One of the things we’ll be doing in our next Matchmaking Update, which will take place on May 20th, will be showcasing some of our favorite Forge Island creations in a limited time only Community Forge Island playlist. If you’d like to submit your creations (or those of a friend) for consideration, be sure to post in the Community Cartographer’s Thread in the proper format.

– Chief Landless

Geronimo!

Weapon Tuning Reveal Date! The Halo Bulletin: May 1st, 2013

As you probably know by now, we have been actively tuning some of the weapons in the Halo 4 sandbox. We are still regularly playtesting, and excited to say that we’re nearing the end of tweaking and tuning each weapon. At this point, we are happy to share several key items that we’re looking forward to in the schedule:

  • In the month of May, we’ll be inviting a small group of community members into the studio to get a sneak peak at the new weapon tuning. We are finalizing this list and will announce once we have done so.
  • We’ll also be bringing you a live stream that will allow everyone to check out some of the weapon tuning in action before the settings deploy globally. This live stream will feature insight and commentary from designers, as well as gameplay from community members and 343 staff. This live stream will give you a close look at how the newly tuned weapons behave alongside one another. Once the live stream is officially on the calendar, we’ll announce the date and time. The location, however, will absolutely be http://www.twitch.tv/343industries.
  • Before we go live, we’ll be detailing the final changes for each weapon on Halo Waypoint. This content will give you a detailed breakdown of what to expect when the tuning goes live.
  • Our final changes, once solidified, will go live across all Halo 4 playlists on Monday, June 3rd.

Now, onto the next Matchmaking update. This coming Monday, we’ll be adding quite a few maps into several existing playlists. These maps were showcased in our Community Forge Test and FFA Forge Test playlists, and have since been updated to provide new experiences across multiple game modes. Here’s what will be added and updated come Monday.

Continue reading

Weapon Tuning & Join In Progress Settings! The Halo Bulletin: April 24th 2013

This weeks Halo Bulletin addresses the current state of the Halo 4 weapon sandbox tuning and information in regards to the updated join in progress parameters.

Weapon Tuning Status Update:

Battle Rifle

We announced last week that we’re investigating the feasibility of a 4-shot Battle Rifle and saw a lot of interest regarding how many bullets it takes to kill an enemy. There are indeed complications that exist around a BR that takes exactly 4 shots (or 12 bullets) to kill, and most relate specifically to latency and online play. While a 12-bullet kill feels good and rewards accurate players in a LAN setting, the vast majority of the game is played online, and the 11 -bullet kill provides a consistent online experience while still rewarding skill. Right now, we are testing a 4-shot BR that kills on the 11th bullet, which allows for a small margin of error in online play.

We had also mentioned the reduced rate of fire on the BR. When we brought the BR to a 4-shot, the weapon was dominating at all ranges. To balance it out, the fire rate now matches the DMR exactly in current testing.

DMR and LightRifle 

We’ve slightly reduced the range at which the reticle turns red for the DMR, and once again matched the LightRifle to this distance. This is based off some feedback we received last week that questioning whether or not it is currently too easy to engage people across the map. To maintain skillful long range battles, we’ve reduced this range slightly for this week’s testing. We’re also investigating slightly increasing the rate of fire on the LightRifle when zoomed, which increases its viability at range.

Assault Rifle

The current Assault Rifle kills in 16 rounds, making it technically possible to kill 2 players with one magazine if not a single shot is missed. Our current balance testing reduces the rounds to kill by 2 or 3 shots, making this feat a bit more achievable. However, a significant reduction in auto-aim makes this quite difficult and demands a bit more skill from players who wield the AR. Our current tests bring us to an optimal kill time range that lies between that of Halo: CE’s and Halo 3’s Assault Rifles.

As we tweak these values, we’ll continue to address some of the challenges associated with each and let you know where each week brings us. We’re currently in the process of building a release schedule for the new weapon tune, and we should have details about that next week.

Join In Progress Parameters as of April 22nd, 2013

Current Join-in-Progress parameters:

  • Once a match has passed just over half of the total game time, Join-in-Progress is disabled across all game modes and playlists.
  • Rumble Pit now has the smallest Join-in-Progress window, only allowing players to join during the first few kills of a match.
  • In Slayer matches outside of Team Throwdown and Team Doubles, players will no longer join after one team has reached just over half of the score limit.
  • In King of the Hill and Oddball, players will no longer join in the second half of the game in regards to score limit.
  • In Grifball, players will no longer join single-round matches if over 3 goals have been scored by one team. We will be updating Grifball Pro to similar settings in the next update.
  • In Team Throwdown and Team Doubles, players will no longer join after a small join window during and before the first moments of a match.

Check out the latest Halo Bulletin here!

– Chief Landless

Geronimo

Halo 4 Weapon Tuning! Nerfs & Buffs! The Halo Bulletin: April 17th 2013

The Halo Bulletin: 4.17.13

Hi there, Chief Landless here, back once again with news from this weeks HaloWaypont Bulletin. Here are the highlights, but you can click here to read the entire bulletin.

April 22nd 2013 is the next update to Halo 4 and we’ll be seeing some weapons being tuned (details below) and updates to Regicide and Grifball Playlist.

Weapon Tuning – Potential Changes to Halo 4’s Sandbox.

** These are subject to change and are in no way final decisions **

BATTLE RIFLE

Buffed from a FIVE SHOT KILL to a FOUR SHOT KILL and Rate of Fire reduced

The Battle Rifle shipped as a FIVE SHOT KILL when Halo 4 released on November 6th, it was intended to be the go-to weapon for close to medium range, however the DMR was still beating this weapon at said range. To remedy this, the Battle Rifle is intended to become a FOUR SHOT KILL with a reduced Rate of Fire. This means that the Battle Rifle will now require three bursts to the body, and one shot to the head to kill.

LIGHTRIFLE

Adjusted range at which the reticule turns red to match the DMR’s

The LightRifle has been generally pushed aside by the community because of its alien-like feel and how awkward it is to shoot, however, once you begin to use it, it becomes a pretty viable weapon, and this change will make it even more viable. This change means that when you begin getting the aim assist on a player has been tweaked to match the DMR.

COVENANT CARBINE

Buffed from an EIGHT SHOT KILL to a SEVEN SHOT KILL

When Halo 4 launched, the Covenant Carbine was pushed to the side just like the LightRifle, however this time, it was because of how weak it was for the skill required to use the weapon. To remedy this, the Covenant Carbine is going to become a SEVEN SHOT KILLcompared to the prior EIGHT SHOT KILL.

ASSAULT RIFLE, STORM RIFLE AND SUPPRESSOR

All have received a damage buff and auto aim reduction

Due to the precision rifle changes, the automatic weapons became weak at CQC as the precision rifles were outshooting them. To remedy this, all of the above weapons have received a slight damage buff, alongside an auto aim reduction to make the weapons harder to use, but reward those who learn how to use them effectively.

BEAM RIFLE

Aim assist reduction

Anyone who has picked up the Beam Rifle in Halo 4 will have noticed that just not using the scope is a lot easier than scoping in, this is due to the weapons high aim assist when unscoped. This is planned to be changed so you won’t be constantly snapshotting people without putting much effort into aiming.

WARTHOG & MANTIS CHAINGUN

Both will be receiving a damage buff

Vehicles have always played a huge part in Halo, ever since Halo: Combat Evolved. However, the Warthog & Mantis currently don’t perform as well as expected in terms of their chainguns. Both of them will be tweaked to receive damage buffs to make them a lot more deadly and hopefully feared in big team gameplay.

Matchmaking Update

First, Regicide is a playlist that is long overdue for an update. While we know many of you have suggested that it be consolidated into the recently added Rumble Pit playlist, we have chosen not to do so at the moment for a few reasons. For one, not all Rumble Pit players want to play Regicide, as it is a very different game mode from Infinity Rumble and Rumble Pro. Secondly, being that it does have added scoring modifiers, we’ve decided to add additional game modes to make the playlist more fun and varied (and even a bit more chaotic), as well as change the way the scoring works a bit. Also, we’ll be removing Complex and adding the following maps from the Regicide rotation.

  • Landfall
  • Dispatch
  • Simplex
  • Scythe

The Grifball game type has been tweaked to create better balance between the weapons. Grifball and Grifball Pro now have identical shield, damage, damage resistance and radar settings. Grifball will continue to have one continuous round with auto-pickup turned on, while Grifball Pro will still have five individual rounds with auto-pickup turned off.

Griffball maps have also been tweaked based on errors or flaws experienced and reported.

– Chief Landless

Geronimo!

Rumble Pit, CSR, Castle DLC, & Multi-Team! The Halo Bulletin 4.3.13

spotter_660

Hi everyone, Chief here, I took a hiatus last week as the bulletin didn’t have any new information. It was just a Q&A from PAX East and all of the questions were answered by my PAX East video anyways. So here we have a doozie of a bulletin fill to brim with Castle Map Pack and CSR details so lets dig in! Click here for the full bulletin.

Thursday April 4th

  • Welcome to Daybreak: Map walkthrough and strategies by 343 Industries on Daybreak

Friday April 5th

  • Welcome to Perdition: Map walkthrough and strategies by 343 Industries on Perdition

Saturday April 6th

  • Welcome to Outcast: Map walkthrough and strategies by 343 Industries on Outcast

Sunday April 7th

  • Castle Map Pack Livestream: A livestream hosted by 343 Industries (most likely on their twitch.tv livestream channel http://www.twitch.tv/343industries) showcasing all three maps for the Castle map pack.

Monday April 8th

  • Castle Map Pack Release:
    • 800 MS Points or Free to owners of the War Games Map Pass
    • 3 medium to large sized maps: Daybreak, Perdition, and Outcast
  • CSR (Competitive Skill Rank) Release
  • Multiplayer Update
    • Multi Team – 6 teams of 2 players
    • Castle Team DLC – 6v6
    • Rumble Pit (FFA) will replace Community Forge FFA Playlist
      • Infinity Rumble and Rumble Pro
    • Team Objective will transition to a 6v6 playlist
      • on-disc maps, Crimson DLC, and Castle DLC
    • Extraction Playlist will transition into Team Objective Playlist
  • Encore Episode 1 of Spartan Ops

csr

CSR (Competitive Skill Rank)

“There are two different ways we calculate your CSR. CSR is closely based on your TrueSkill rank, which ensures that you’ll be ranked – and matched – against opponents of comparable skill. Your CSR is dependent upon your personal performance as well as the rank of those you play with. While several playlists will use a win/loss system to determine whether or not you rank up, others will use individual scoring, which will rank you based on your performance against everyone in the match, teammates included. In some playlists, you’ll rank up faster than others – these vary in order to create the most optimal experience for each playlist.”

There will be two different scoring systems: Individual Scoring (compares you against everyone in the game) and Team Scoring (based off wins and losses and objective play). Playlists will only feature one system:

Playlists that use individual scoring:

  • Infinity Slayer
  • Big Team Infinity Slayer
  • Rumble Pit
  • Multi-Team
  • Team Action Sack
  • Flood
  • Team Snipers
  • Regicide
  • SWAT

Playlists that will use team scoring:

  • Castle Team DLC
  • Team Objective
  • Capture the Flag
  • Dominion
  • Team Throwdown
  • Team Doubles
  • Grifball

“CSR challenge where playing the Castle DLC playlist and reaching level 35 or higher between April 8 and April 22 will award you with an exclusive Avatar t-shirt, so stay tuned to Halo Waypoint and our Twitter account for more giveaways and surprises.”

In mainstream playlists it will be very difficult to carry your teammates CSR if they continually end up on the bottom of the scoreboard, it will be easy however for the weakest link in your party of friends to bring down their CSR and risk losing lots of matches.

If you leave early once a match has started, it treats it as if you were the lowest rank in the match for the individual-scored playlists and as a loss on the team-scored playlists. Players that join in progress are currently treated as if they had played the entire match. That said, in our selected, more competitive playlists, there will be rules in place to mitigate the effect. Namely:

  1. You can only join in progress during a small window of time in the beginning of the match, so those players will still have time to contribute meaningfully to the match.
  2. Friends are not allowed to join a game in progress. Only random players searching through Matchmaking can join during that 60-second window.

The rules for these playlists restrict the amount of noise from Join-in-Progress since that feature is only possible during the first few moments of the match. They also help improve the purity of CSR in these playlists. We plan on putting in these Join-in-Progress parameters as close to CSR launch as possible.

We are actively investigating occasional CSR resets, both globally and for certain playlists. Reasons for resetting ranks include overhauls to CSR calculation, Halo 4 game updates, and events and promotions centered on CSR. Resetting CSR is not something we’re taking lightly so when we do reset it, we’ll be sure to provide ample messaging describing the reasons for doing so.

Castle Team DLC – 6v6

  Map   Game Type
  Daybreak
  Infinity Slayer
  Capture the Flag
  King of the Hill
  Extraction – 1 Plot
  SWAT
  Snipers
  Outcast
  Infinity Slayer
  Capture the Flag
  King of the Hill
  Oddball
  SWAT
  Team Regicide
  Perdition
  Infinity Slayer
  Capture the Flag
  King of the Hill
  Extraction – 1 Plot
  SWAT
  Snipers

Also, these maps will be integrated into many of our existing playlists. DLC maps will appear in a playlist if all players in the match have downloaded the content.

  Playlist   Map
  Capture the Flag
  Daybreak
  Outcast
  Perdition
  Infinity Slayer
  Daybreak
  Multi-Team
  Daybreak
  Outcast
  Perdition
  Action Sack
  Daybreak
  Outcast
  Perdition
  Dominion
  Outcast
  Flood
  Daybreak
  Perdition
  SWAT
  Daybreak

Rumble Pit

Replacing Community Forge FFA, Rumble Pit will feature both Infinity Rumble and Rumble Pro in the voting options. Here are the maps that the playlist will launch with:

  • Skyline
  • Landfall
  • Monolith
  • Haven
  • Solace
  • Adrift
  • Abandon
  • Shutout
  • Simplex
  • Dispatch

Phewf! That was a big one.

– Chief Landless

Geronimo!

Halo 4’s Forge Island is NOW AVAILABLE!

This weeks Halo Bulletin stated that the latest Halo 4 Forge Environment Map, Forge Island, was ahead of schedule.

The initial launch date when they announced it was April 11th, 2013. But, to our surprise, Forge Island is available as of today March 29th, 2013!

It is free to download and has a few new pieces to forge with, including some new rocks, trees, and green screens!

Here’s my not so secret video that I made using the in-game green screen object. Which, works much better on screenshots than videos. But still awesome!

– Chief Landless

Geronimo!

PAX East, Community Forge FFA Playlist, Title Update 1.04! The Halo Bulletin 3.20.13

HELP ME

Hi there, Chief Landless here, back once again breaking down and highlighting this weeks Halo Bulletin. As always you can read it here, but lets get onto the highlights!

PAX East Attendees:

  • Thursday, 6pm-12am – Mad Catz Unveiled
    • Exclusive private party with hands on preview of upcoming Halo 4 multiplayer content (winners invited to this pre-PAX event were announced in the bulletin… wish I had known about this sooner, lucky them)
  • Friday 5-6pm – Halo 4 Multiplayer: Past, Present, & Future Panel
    • Play Castle Map pack on the convention floor
    • Hear from Kevin Franklin, Andy “Bravo” Dudynsky, Jessica Shea (bsangel), and Burnie Burns from Rooster Teeth
  • Friday – Sunday 10am-6pm – PAX East Floor Experience
    • Play the Castle Map Pack early!
    • Daily Majestic Themed FFA competition. Last person standing wins a GAEMS Halo UNSC Vanguard Personal Gaming Environment. (One competition per day!)
    • Also giving away a GAEMS via twitter during their usual Friday HaloWaypoint Twitter giveaways

Matchmaking Update – March 25th

  • Spartan Ops Encore Episode 9
  • Majestic FFA Playlist replaced by Community Forge FFA Playlist
    • Maps (download them via the links & check them out early):
    • This playlist will last for a little while before changing into the finalized FFA playlist with on-disc maps, Majestic DLC, and some of the above forge maps.
  • Team Throwdown Playlist will be updating from v2 settings to v3 settings
    • Team Slayer on Haven, Monolith, Skyline, Abandon, Shutout, Simplex
    • CTF on Simplex, Adrift, Skyline, Monolith
    • King of the Hill on Monolith and Haven
    • Extraction on Dispatch and Adrift
    • Oddball on Skyline
  • Doubles Pro settings will replace “Deluxe” Settings and converted to 4v4 in Team Throwdown.
  • Lightning CTF will be added to Action Sack Playlist
    • Lightning CTF is a fast-paced game mode in which players start with LightRifles, the Flag is transported on the Flag carrier’s back, and one shot anywhere on the body will kill. I suggest you start training with a ridiculously high sensitivity and LightRifle loadout immediately. 

That is it for this weeks bulletin, the sneak peak information in regards to the next title update (1.04) is located here in another post.

– Chief Landless

Geronimo!

ONE SHOT ON MY X! The Halo Bulletin: 3.13.13

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This weeks Halo Bulletin is quite brief, but it lays the frame work for things to come. You can read it here, but onto the highlights!

  • No more Weekly Playlist Updates. Moving to bi-weekly updates (Next update will be March 25th)
  • Castle Map Pack Trailer was released (click here to watch)
    • 3 new Multiplayer maps for Halo 4
      • Perdition, Outcast, Daybreak
      • 800 Microsoft points (or “free” to War Games Map Pass owners)
      • April 8th, 2013 release
  • March 18th – Studio producers will release their map pack coverage videos
  • March 22nd – Castle Map Pack featured in a panel and playable at PAX East in Boston
  • March 25th – Next playlist update: Adding more game variants to Team Action Sack Playlist
  • April 1st – Castle Map Pack Strategy videos by 343 Industries, Achievement list, and pre-launch livestream with 343.
  • April 8th – Castle Map Pack release

Now onto those items without a specific date:

  • Upcoming updates to many existing playlists to prepare for CSR launch sometime in April
  • Still finalizing the new FFA playlist
  • Working towards “how to bring objective game types to larger parties” (hint: Big Team Objective perhaps?)
  • Plenty of exclusive PAX East panel information
  • “X Marker” upon death will be returning. i.e. a “X” indicator will appear where your teammates have recently killed so you can shout “ONE SHOT ON MY X!!”

They also added some details to the 3 maps for the Castle Map Pack

castle_wallpaper_daybreak_1920x1080

Daybreak: Although it is currently being used as a military staging ground, this fertile world will one day be colonized.

Description: Operation: Daybreak is effectively a cluster of ONI research facilities and sensor relays residing in the vast highlands of Saviron, on the blue-green planet Oban. With the destruction of so many worlds at the hands of the Covenant, this planet is now undergoing preparations to make it a home for millions of human refugees. In the meantime, the UNSC Navy continues to use it as a key staging ground for a number of highly classified military exercises.

castle_wallpaper_outcast_1920x1080

Outcast: Dissident strongholds such as this one helped foment several anti-centralization movements.

Description: One of the few worlds left unscathed by the Covenant, the remote outer colony of Talitsa has always had a strong anti-centralization and pro-colonial autonomy sentiment, even since before the war. The UNSC halted several early political uprisings in the colony’s major population centers, but this only fostered a more radical form of dissent, now in the form of secluded and heavily armed redoubts. Ultimately, these sites would provide the foundation for a number of major political movements.

castle_wallpaper_perdition_1920x1080

Perdition: City-wide evacuation orders have confirmed that the unstable thermal reactor cannot be contained.

Description: New Carthage has always been a prime example of a healthy, growing colony, even since before the war. Hidden below the city of Pilvros, however, one of the thermal reactors which provided clean and safe energy in the past has now gone critical. While a large-scale evacuation effort is underway, scans of the reactor section are quickly acquired to help analysts determine the root cause of this impending disaster.

– Chief Landless

Geronimo!