343 Industries has released a Title Update and along with it 2 new armor mods called: Recharge and Survivor. They are both Support Upgrades and FREE for everyone. Don’t forget that if you order the Champions Bundle (Released on August 20th for 800 MSP) you also get to try out the new Resistor Tactical Package armor mod early (no time frame for public release).
Recharge: New Support Upgrade available to all players
Recharge decreases the time it takes for your shields to recharge.
Survivor: New Support Upgrade available to all players
Survivor ejects you out of a vehicle if it’s about to explode.
During RTX 2013 343 Industries and Certain Affinity hosted a panel, “What’s Next: Halo 4 Summer 2013″, where they announced the Champions Bundle which contains a bunch of DLC content and will be released August 20th, 2013.
The “Halo 4” Champions bundle — the fourth major expansion in the “Halo” Infinity Multiplayer experience —launches on Aug. 20 for 800 Microsoft Points on Xbox Live. Developed by 343 Industries in collaboration with Certain Affinity, the Champions Bundle delivers three DLC packs (Steel Skin Pack, Bullseye Pack and Infinity Armor Pack) and bonus content, which includes more than 18 new, in-game items that are exclusive to the bundle for a limited time.
Each of the three DLC packs in the Champions bundle will also be available as standalone purchases on launch day. The Bullseye Pack will be available for 480 MS Points and the Infinity Armor Pack and Steel Skin Pack will be available for 240 MS Points each. The bonus content is only available for a limited time exclusively through the bundle.
The Bullseye Pack – 480 Microsoft Points:
Pitfall – Multiplayer Map (Remake of Halo 3’s “The Pit”)
Vertigo – New Multiplayer Map
Ricochet Armor – New Multiplayer Armor
Infinity Armor Pack – 240 Microsoft Points:
Prefect Armor – New Multiplayer Armor
MARK V Armor – Multiplayer Armor
ODST Armor – Multiplayer Armor
Steel Skin Pack – 240 Microsoft Points:
Steel Weapon Skins for all loadout weapons (Forerunner, Covenant, and UNSC)
Bonus Content (From the Bundle)
New Armor Skins
New Weapon Skins
Survivor (Unknown): If your vehicle is about to explode, anyone using the armor mod will be kicked out of the vehicle.
Recharge (Support Upgrade): Decreases the amount of time before shields begin to recharge (this can be combined with current Tactical Package Shielding).
Resistor (Tactical Package): Allows Spartans to maintain their full mobility and dexterity while taking incoming fire.
The latest Halo 4 Title Update (1.04.01) has been released which was rather unexpected on May 10th, 2013.
For those of you wondering, here is how the “X”s are different.
”X”s are a deep shade of red (instead of white)
”X”s are 1.5 times as big
”X”s are displayed for approximately 4 seconds at death location (instead of being tied to the Spartan’s body), even if the player respawns prior to 4 seconds (instead of disappearing instantly or within 2 seconds)
Forge Island is a brand new Forge environment releasing on April 11th for FREE
Forge Island is a HUGE flat land map, there are three areas, one large flat area, one medium flat area and a small flat area, the whole map has a ton of space in the sky
The maps aesthetics is extremely similar to Ravine, an on-disc Forge environment
The largest island on Forge Island is big enough to have a Hang ‘Em High remake and a Blood Gulch remake (multiple times over!)
No planned improvements for Forge such as Precision Editing, focus going into future titles for Forge
The Title Update is expected to be released within the next two weeks
The panel had a video displaying what the Title Update can do, for example, an Incineration cannon that does no damage while the
rest of the weapon sandbox goes untouched – these changes can be applied universally or singularly
Other changes that the new TU will allow is damage changes, rate of fire changes. Which can also be directed towards vehicles and adjusting their weapons.
Weapon descoping will not be happening
Hold X to pick up the Flag isn’t being discussed, but it possible
A DMR rebalance is being looked at
Matchmaking Updates & Changes
Multi-Team will be returning on April 8th with the Castle Map Pack. SIX teams of TWO setup
Fiesta in Team Action Sack will be getting tweaked in the future
Legendary Slayer is a Throwdown & Infinity mix with competitive in mind, it’ll feature tweaked weapons and is launching in late Spring/early Summer
This weeks Halo Bulletin gave us a sneak peak into some of the upcoming fixes with the next Halo 4 Title Update, which is presumably expected to launch around the Castle Map Pack Release (April 8th, 2013)
Here are some of the features in the next title update:
Enabled “X-Markers” on the HUD to designate when and where teammates are killed.
Updated Active Camo to fully reveal players when they fire all weapons.
Reduced the auto aim, magnetism and damage on the Gauss Warthog.
Fixed an issue in which some players at SR-130 did not see their Specialization on their in-game Player Card.
Fixed various issues with ordnance navigation markers.
Fixed various join-in-progress issues with Flood.
Added the ability to make weapon adjustments via backend tuning.
For those that don’t know, the February Title Update for Halo 4 went live much earlier than expected. With one of the main focuses being patching/nerfing the Promethean Boltshot Pistol. The Nerf addressed the weapons 1-hit kill range and reducing it from a reported 20-25ft down to around 15ft.
In this video I’m breaking down the boltshot’s capabilities analyzing footage from before and after the Title Update and comparing the results.
I hope you enjoy and leave me your thoughts on the Boltshot nerf!
So I decided to separate the information from this weeks bulletin to make it easy to reference to and digest. If you want the matchmaking information click here. Here’s the list of items for Halo 4’s next title update which should appear sometime next week (no official date). Please note things may be added later.
Reduced the range of the Boltshot’s damage scaling over distance. The previous effective range for 1-hit kills was around 20-25′. The range has been reduced to 15′.
Fixed an issue where modified loadouts were not being saved correctly.
Fixed an issue where attempting to sprint while crouching using “hold to crouch” would cause players to be unable to shoot for 1-1.5 seconds.
Fixed an issue where some players were not able to get into matches on new map/game variants after playlist updates.
Fixed a DLC-related Join-in-Progress issue that kicked players back to the title screen.
Fixed various issues regarding glitched Autosentry deployment.
Fixed an issue where one player per session was unable to stay scoped with the Flagnum.
Fixed an issue where clients playing multi-round matches were not propelled by Man Cannons after the first round on Wreckage.
Fixed an issue for players who had licensed content for the specialization offer, and had the free Map Pack content, but did not have the Map Pass or Map Pack license by displaying a new error message: “You have Map Pack content that requires a license. Please purchase the War Games Map Pass, purchase the Map Pack individually, or delete the Map Pack content from your console.”
Fixed issues with friendly fire against vehicles. If FF is disabled, damage/EMPs from friendly sources will no longer damage vehicles that are fully controlled by your team.
Fixed an issue with where the Wraith secondary turret became disabled when shot with a Plasma Pistol. The feature has been updated to be consistent with previous Halo titles.
Fixed a Mantis functionality exploit that allowed pilots to survive planted grenades.
Specific Game Modes
Friendly fire turned off in Flood to prevent exploits.
Fixed Flood character models to allow for Warthog and Mongoose use.
Fixed an inconsistency with King of the Hill deathcam.
Fixed an issue where the Grifball would get stuck in geometry and never respawn.
Fixed the issue for Extraction where players did not regain full control of their character for extended periods of time after interacting with a site.
Fixed multiple Extraction scoring issues, including an overtime fix that ensures that a victory will not be awarded to a team who is controlling the go-ahead extraction point when the game ends.
Fixed an issue that did not allow players to create respawn timers or disable instant respawn in custom games.
Fixed an issue on Shatter where players couldn’t start a custom Dominion game.
Fixed an issue where the Ordnance game options reset when scrolling up or down in custom games.
Fixed an issue where custom game descriptions did not appear in the “Settings” preview screen.
Fixed inconsistencies and bugs in the final death cam for custom games.
Fixed an issue where the “Dedicated to Crimson” Achievement could not be unlocked.
Fixed an issue where players in Spartan Ops Episode 6 Mission 1 were able to look around before the vignette.
Fixed a selection of issues where theater clips were missing map-specific audio, including ambient noise and announcer voice.
Fixed File Share preview images for films and map variants.
Fixed issues with in-game translations.
Fixed title screen camera clipping.
Fixed an issue with Forge pieces and the shadows they create.
Fixed aliasing split screen HUD issues.
Fixed an issue where some saved films of Forge games featured no Forge lighting.
Fixed incorrect “change description” text in File Browser.
Hello there, back again with another Halo Waypoint bulletin. This time we have more than just Halo 4 Matchmaking Updates we also have a little bit of Title Update Information. Let’s break down this weeks bulletin. And as always you can read the entire thing here!
February 18th, 2013
Spartan Ops Episode 10
5 New Missions
Last Episode of Season 1 (No Details on Spartan Ops Season 2)
Team Throwdown (Competitive Playlist)
Team Slayer, Capture the Flag, Extraction and King of the Hill
Removal of Crimson DLC Playlist
Maps will merge into regular respective playlists
Team Snipers Playlist Score to Win Reduced
600 Points (60 Kills) to 500 Points (50 Kills). Due to no instant respawn
Shutout Map added to SWAT Playlist
Other Forge Maps to be added to other playlist over time
February 25th, 2013 (Rumoured/Expected Date)
Boltshot Range reduced.1-hit kill will be reduced from 20-25ft to 15ft
Remove friendly-fire issue with EMP/Damage to Vehicles owned by teammates in playlists with friendly-fire disabled.
Fixed an issue that did not allow players to create respawn timers or disable instant respawn in custom games
A breakdown of the first Halo 4 Title Update fixing some major gameplay issues in Halo 4. Also talking about the Halo 4 Infinity Challenge Tournament, Spartan Ops Mid-season break, King of the Hill playlist leaving, and the Crimson DLC Playlist