Halo 5: Guardians will feature a dynamic 1080p resolution system to allow the game to run at 60 frames-per-second at all times as announced on a recent blog post on HaloWaypoint by Josh Holmes, the Studio Head for Halo 5: Guardians.
The big take away from the blog post is that we now have our answer if Halo 5: Guardians will run at 1080p and 60fps. The answer is yes… most of the time. Halo 5 Guardians will always run at 60 fps and this is supported by a new progressive resolution system that allows them to render the resolution up to 1080p based on the current scene you’re playing or experiencing.
So what does this mean? Well the gameplay will always run at 60fps and during much of the campaign you may be playing at 1080p, but this all depends on what’s currently going on in the game. If the situation gets really crazy with vehicles, visual effects, and combat – the resolution will dip lower than 1080p to maintain 60fps. As of right now we don’t know how low the resolution will go.
If they didn’t have this progressive resolution system, they would have to reduce the scale of the most intense combat encounters or lower the quality across the game to maintain the goal of 60fps at all times.
This isn’t a new system, most recent example of a game to use this system is Witcher 3 on Xbox One. – Which floated from 900p to 1080p when necessary and has received some praise in doing so.