I heard you liked Team Doubles, so we doubled… You get the point! The Halo Bulletin: 1.30.13

infinityctf2
These weekly bulletins just keep getting better and better! So without wasting anymore of your time lets dive on into the highlights. But if you want to read it in its entirety click here.

Infinity Doubles offers the Infinity Slayer experience in 2 vs 2 form. In this variant, players have the option to choose their custom loadout, and instant respawn and radar are enabled. Personal ordnance will kick in at the traditional 70 point mark, but the options are tweaked specifically for Team Doubles. Games are played up to 300 points.

Doubles Pro offers an experience that features preset game loadouts. The score limit is the same as above, but radar, personal ordnance and instant respawn are disabled. Here are the loadouts that will be featured:

Loadout 1:
Starting Weapon – DMR
Secondary Weapon – Magnum
Armor Abilities – None
Tactical Mod – Resupply
Support Mod – Dexterity

Loadout 2:
Starting Weapon – BR
Secondary Weapon – Magnum
Armor Abilities – None
Tactical Mod – Resupply
Support Mod – Dexterity

Loadout 3:
Starting Weapon – LightRifle
Secondary Weapon – Magnum
Armor Abilities – None
Tactical Mod – Resupply
Support Mod – Dexterity

Loadout 4:
Starting Weapon – Carbine
Secondary Weapon – Magnum
Armor Abilities – None
Tactical Mod – Resupply
Support Mod – Dexterity

CTF Doubles offers the ever-popular Capture the Flag game type, customized for 2 vs 2 play. Custom loadouts and radar are enabled, and respawn time is set to 10 seconds. Flag settings provide an optimal experience for small maps and teams: 5 flags to win, 3 second return, and 15 second reset. Lastly, your flag does not have to be home to score.

No final map list for the Team Doubles playlist but they are

offering slightly modified versions of Haven, Abandon and Solace, split-screen players can be sure that they’ll have the option to play on a map that offers the best split-screen experience. Additionally, we plan to offer several of the best community Forge maps in this playlist and will continue to update the map pool on a regular basis to keep everything fresh.

The Capture the Flag playlist updates. Relay and Exile will be added to the playlist. The flag reset time on Adrift, Abandon, Solace and Relay will be dropped to 15 seconds. And the addition of Infinity CTF gametype to the playlist

Also happening this week is the unlocking of two new Specializations: Rogue and Tracker.

Rogue: Spartan optimization for single-operative missions which require a lone Spartan to be deployed on their own for incredibly long durations of time, even years if required. The Stability armor mod allows users to increase their aiming stability when being fired upon.Tracker: Spartan optimization for long-range target tracking (trans-continent and off-world), particularly in scenarios where conventional tracking has failed or such a substantial time has passed that the trail has gone cold. The Requisition armor mod allows users the ability to recall their own ordnance requests in order to acquire more helpful weapons in the field.

The Community Forge Test playlist will take a break once we introduce Team Doubles next week, which will feature some of the maps you’ve been playing (with updates, of course!) and also some new maps, as mentioned above. We plan to bring the Community Forge Test playlist back at a later date with new maps, and possibly team sizes and game types

The Halo 4 Competitive Playlist will now be named “Team Throwdown”. No new details, but you can read more about it here.

Lastly, the in-game version of the Halo 4 File Share is fully operational! So start downloading the communities creations. The web version is expected to be operational in late February.

Lastly, again,

The Games on Demand version of Halo 4. Should you want the digital version of Halo 4, it will be available via Games on Demand starting on February 5. And yes, that’s the “in-six-short-days” February 5.

Phewf, you can rest your eyes now.

– Chief Landless

Geronimo!