I heard you liked Team Doubles, so we doubled… You get the point! The Halo Bulletin: 1.30.13

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These weekly bulletins just keep getting better and better! So without wasting anymore of your time lets dive on into the highlights. But if you want to read it in its entirety click here.

Infinity Doubles offers the Infinity Slayer experience in 2 vs 2 form. In this variant, players have the option to choose their custom loadout, and instant respawn and radar are enabled. Personal ordnance will kick in at the traditional 70 point mark, but the options are tweaked specifically for Team Doubles. Games are played up to 300 points.

Doubles Pro offers an experience that features preset game loadouts. The score limit is the same as above, but radar, personal ordnance and instant respawn are disabled. Here are the loadouts that will be featured:

Loadout 1:
Starting Weapon – DMR
Secondary Weapon – Magnum
Armor Abilities – None
Tactical Mod – Resupply
Support Mod – Dexterity

Loadout 2:
Starting Weapon – BR
Secondary Weapon – Magnum
Armor Abilities – None
Tactical Mod – Resupply
Support Mod – Dexterity

Loadout 3:
Starting Weapon – LightRifle
Secondary Weapon – Magnum
Armor Abilities – None
Tactical Mod – Resupply
Support Mod – Dexterity

Loadout 4:
Starting Weapon – Carbine
Secondary Weapon – Magnum
Armor Abilities – None
Tactical Mod – Resupply
Support Mod – Dexterity

CTF Doubles offers the ever-popular Capture the Flag game type, customized for 2 vs 2 play. Custom loadouts and radar are enabled, and respawn time is set to 10 seconds. Flag settings provide an optimal experience for small maps and teams: 5 flags to win, 3 second return, and 15 second reset. Lastly, your flag does not have to be home to score.

No final map list for the Team Doubles playlist but they are

offering slightly modified versions of Haven, Abandon and Solace, split-screen players can be sure that they’ll have the option to play on a map that offers the best split-screen experience. Additionally, we plan to offer several of the best community Forge maps in this playlist and will continue to update the map pool on a regular basis to keep everything fresh.

Continue reading

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Halo 4 Infinity Challenge Playlist Update 4 – Dominion

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Sorry about the lack of updates. 343 has been enjoying the holiday break and hopefully this Thursday a regular HaloWaypoint Bulletin will be posted. Last week’s playlist for the Halo 4 Infinity Challenge contest was Regicide. I can assure you, we’re all probably sick of people camping for King bonuses, and/or boosting, and/or Active Camo camping, but that’s in the past now.

For the last week of qualifying, the focus will be on Dominion. So party up, capture those bases, and hopefully start a Sudden Death or two 😉

HaloWaypoint has been kind enough to provide some pointers for Dominion, which is a new multiplayer game mode to the Halo franchise.

“In this mode, you’ll need to work with your team to capture, fortify and resupply bases in order to win. To maximize your point total in this playlist, stay focused on the objective – while others may be focusing on kills, you may able to get several hundred points by sneakily capturing and defending bases. Remember that you also get points for destroying turrets and assisting captures, so sticking with your team is your best bet. This week, the Infinity Challenge playlist replaces the normal Dominion playlist, but you do not need to be registered for the tournament to play Dominion this week.” – HaloWaypoint

Click here for current Leaderboard standings for War Games and Spartan Ops, as well as more information about the Halo 4 Infinity Challenge

Click see more if you want my tips and a break down video for the Dominion game mode. Continue reading

Halo 4 Playlist Rotation Discussion – My One Dislike About Halo 4

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So as we have all noticed, that Halo 4 has featured rotating playlists every week. With the announcement of a playlist in the Halo Waypoint bulletin on a Thursday or Friday and then implementing the playlist on the following Monday along with other tweaks and minor changes to the multiplayer.

I like the idea of rotating playlists, but I find the time period of 1 week to be to short to prove the playlists popularity (at least fairly). Some would prefer to have all playlists available now and have them stay, but that would require more resources on 343’s part.

What are your thoughts?

PS. Yes there are other issues with the game that the community is very vocal about, but I for one am not going to fault 343 Industries for features they have promises to work on. I am happily awaiting the arrival of the file share system and CSR ranks, both are items that should hopefully show major improvements after studying the game post-release.

– Chief Landless

Geronimo!