Halo 4 Spartan Ops Double XP Promotion

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Season 1 of Spartan Ops is re-running strong, and we want to reward you for rewarding yourself, by playing Spartan Ops the weekend of May 3-5. When you play and complete 10 Chapters of Spartan Ops, we will give you 10 Double XP Matches!

Once you receive your 10 matches on May 24th, you will be able to see your Double Experience Points stats appear during the post-game summary in the very next 10 Halo 4 Infinity Multiplayer games you play, whether it be Spartan Ops Chapters or War Games Matches, or any combination of the two.

For more information, requirements, and restrictions click here

– Chief Landless

Geronimo!

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Weapon Tuning & Join In Progress Settings! The Halo Bulletin: April 24th 2013

This weeks Halo Bulletin addresses the current state of the Halo 4 weapon sandbox tuning and information in regards to the updated join in progress parameters.

Weapon Tuning Status Update:

Battle Rifle

We announced last week that we’re investigating the feasibility of a 4-shot Battle Rifle and saw a lot of interest regarding how many bullets it takes to kill an enemy. There are indeed complications that exist around a BR that takes exactly 4 shots (or 12 bullets) to kill, and most relate specifically to latency and online play. While a 12-bullet kill feels good and rewards accurate players in a LAN setting, the vast majority of the game is played online, and the 11 -bullet kill provides a consistent online experience while still rewarding skill. Right now, we are testing a 4-shot BR that kills on the 11th bullet, which allows for a small margin of error in online play.

We had also mentioned the reduced rate of fire on the BR. When we brought the BR to a 4-shot, the weapon was dominating at all ranges. To balance it out, the fire rate now matches the DMR exactly in current testing.

DMR and LightRifle 

We’ve slightly reduced the range at which the reticle turns red for the DMR, and once again matched the LightRifle to this distance. This is based off some feedback we received last week that questioning whether or not it is currently too easy to engage people across the map. To maintain skillful long range battles, we’ve reduced this range slightly for this week’s testing. We’re also investigating slightly increasing the rate of fire on the LightRifle when zoomed, which increases its viability at range.

Assault Rifle

The current Assault Rifle kills in 16 rounds, making it technically possible to kill 2 players with one magazine if not a single shot is missed. Our current balance testing reduces the rounds to kill by 2 or 3 shots, making this feat a bit more achievable. However, a significant reduction in auto-aim makes this quite difficult and demands a bit more skill from players who wield the AR. Our current tests bring us to an optimal kill time range that lies between that of Halo: CE’s and Halo 3’s Assault Rifles.

As we tweak these values, we’ll continue to address some of the challenges associated with each and let you know where each week brings us. We’re currently in the process of building a release schedule for the new weapon tune, and we should have details about that next week.

Join In Progress Parameters as of April 22nd, 2013

Current Join-in-Progress parameters:

  • Once a match has passed just over half of the total game time, Join-in-Progress is disabled across all game modes and playlists.
  • Rumble Pit now has the smallest Join-in-Progress window, only allowing players to join during the first few kills of a match.
  • In Slayer matches outside of Team Throwdown and Team Doubles, players will no longer join after one team has reached just over half of the score limit.
  • In King of the Hill and Oddball, players will no longer join in the second half of the game in regards to score limit.
  • In Grifball, players will no longer join single-round matches if over 3 goals have been scored by one team. We will be updating Grifball Pro to similar settings in the next update.
  • In Team Throwdown and Team Doubles, players will no longer join after a small join window during and before the first moments of a match.

Check out the latest Halo Bulletin here!

– Chief Landless

Geronimo

Xbox: A New Generation Revealed – May 21st 2013

After months and weeks of endless rumors and speculations, Microsoft has confirmed that they will be holding an event on Tuesday, May 21st at 10am PST to unveil its next-generation Xbox (commonly referred to as Durango or Xbox 720). Major Nelson also added some additional details on his website in regards to the next Xbox console announcement:

On Tuesday May 21st, we’ll mark the beginning of a new generation of games, TV and entertainment. On that day, we’ll be holding a special press event on the Xbox campus and we invite you to join us via the live global stream that will be available on Xbox.com, Xbox LIVE and broadcast on Spike TV if you are in the US or Canada.

On that day, we’ll share our vision for Xbox, and give you a real taste of the future. Then, 19-days later at the Electronic Entertainment Expo (E3) in Los Angeles, we’ll continue the conversation and showcase our full lineup of blockbuster games.

We are thrilled to pull back the curtain and reveal what we’ve been working on.

A New Generation Revealed

Xbox Campus, Redmond WA
Tuesday, May 21st @ 1p ET/10a PT/17:00 GMT

Major Nelson’s blog (click here)

I will be covering the events live via Twitter so follow me there, and intend on recapping the event here on the website and on my YouTube channel.

I will be keeping a keen eye out for details in regards from this event and E3 to Bungie’s next game Destiny and any Halo games (Halo 5, Halo 6, and possibly Halo 2 Anniversary or the Halo PC rumors)

– Chief Landless

Geronimo!

Halo 4 Green Screen Object Tutorial (Screenshots & Video Tutorial)

Hi there, Chief Landless here once again. I’ve had some experience with multiple video editing and photo editing software through my “YouTube journey”. I’ve strived to become self-sufficient and create everything that my channel requires.

You guys demanded a tutorial after I quickly made a video experimenting with the Green Screen object on Forge Island within minutes of its release. I have improved my settings and process and I’m here to share.

This tutorial involves three programs:

  • Sony Vegas Pro 12
  • Adobe Photoshop CS6
  • Adobe After Effects CS6

You don’t need all three programs, but it’s recommend to have them all to produce the best product. But each can handle the job and produce varying degrees of quality.

I go through the process for each software. If you have any questions, leave a comment on the video and I will be glad to help!

I hope you found this helpful.

Share this with your friends, leave a like, or subscribe for more Halo content.

– Chief Landless

Geronimo!

Halo 4 Weapon Tuning! Nerfs & Buffs! The Halo Bulletin: April 17th 2013

The Halo Bulletin: 4.17.13

Hi there, Chief Landless here, back once again with news from this weeks HaloWaypont Bulletin. Here are the highlights, but you can click here to read the entire bulletin.

April 22nd 2013 is the next update to Halo 4 and we’ll be seeing some weapons being tuned (details below) and updates to Regicide and Grifball Playlist.

Weapon Tuning – Potential Changes to Halo 4’s Sandbox.

** These are subject to change and are in no way final decisions **

BATTLE RIFLE

Buffed from a FIVE SHOT KILL to a FOUR SHOT KILL and Rate of Fire reduced

The Battle Rifle shipped as a FIVE SHOT KILL when Halo 4 released on November 6th, it was intended to be the go-to weapon for close to medium range, however the DMR was still beating this weapon at said range. To remedy this, the Battle Rifle is intended to become a FOUR SHOT KILL with a reduced Rate of Fire. This means that the Battle Rifle will now require three bursts to the body, and one shot to the head to kill.

LIGHTRIFLE

Adjusted range at which the reticule turns red to match the DMR’s

The LightRifle has been generally pushed aside by the community because of its alien-like feel and how awkward it is to shoot, however, once you begin to use it, it becomes a pretty viable weapon, and this change will make it even more viable. This change means that when you begin getting the aim assist on a player has been tweaked to match the DMR.

COVENANT CARBINE

Buffed from an EIGHT SHOT KILL to a SEVEN SHOT KILL

When Halo 4 launched, the Covenant Carbine was pushed to the side just like the LightRifle, however this time, it was because of how weak it was for the skill required to use the weapon. To remedy this, the Covenant Carbine is going to become a SEVEN SHOT KILLcompared to the prior EIGHT SHOT KILL.

ASSAULT RIFLE, STORM RIFLE AND SUPPRESSOR

All have received a damage buff and auto aim reduction

Due to the precision rifle changes, the automatic weapons became weak at CQC as the precision rifles were outshooting them. To remedy this, all of the above weapons have received a slight damage buff, alongside an auto aim reduction to make the weapons harder to use, but reward those who learn how to use them effectively.

BEAM RIFLE

Aim assist reduction

Anyone who has picked up the Beam Rifle in Halo 4 will have noticed that just not using the scope is a lot easier than scoping in, this is due to the weapons high aim assist when unscoped. This is planned to be changed so you won’t be constantly snapshotting people without putting much effort into aiming.

WARTHOG & MANTIS CHAINGUN

Both will be receiving a damage buff

Vehicles have always played a huge part in Halo, ever since Halo: Combat Evolved. However, the Warthog & Mantis currently don’t perform as well as expected in terms of their chainguns. Both of them will be tweaked to receive damage buffs to make them a lot more deadly and hopefully feared in big team gameplay.

Matchmaking Update

First, Regicide is a playlist that is long overdue for an update. While we know many of you have suggested that it be consolidated into the recently added Rumble Pit playlist, we have chosen not to do so at the moment for a few reasons. For one, not all Rumble Pit players want to play Regicide, as it is a very different game mode from Infinity Rumble and Rumble Pro. Secondly, being that it does have added scoring modifiers, we’ve decided to add additional game modes to make the playlist more fun and varied (and even a bit more chaotic), as well as change the way the scoring works a bit. Also, we’ll be removing Complex and adding the following maps from the Regicide rotation.

  • Landfall
  • Dispatch
  • Simplex
  • Scythe

The Grifball game type has been tweaked to create better balance between the weapons. Grifball and Grifball Pro now have identical shield, damage, damage resistance and radar settings. Grifball will continue to have one continuous round with auto-pickup turned on, while Grifball Pro will still have five individual rounds with auto-pickup turned off.

Griffball maps have also been tweaked based on errors or flaws experienced and reported.

– Chief Landless

Geronimo!

The Halo Bulletin: April 10th, 2013

 

April 8th not only marked the launch of the Castle Map Pack but also the beginning of a full week of Halo 4 festivities. While we’ve been busy keeping the contests, challenges and giveaways going, I thought we’d stop for a second to both catch our breath and get you up to speed on what exactly this week has to offer. Spoiler: It’s a lot!

Castle Map Pack

Daybreak, Outcast and Perdition are officially here. Whether you fancy yourself a driver or just have a thing for large battles over open spaces, this is the add-on for you. Featuring three brand new medium-to-large maps, the Castle Map Pack can be yours for 800 Microsoft Points or the low, low price of nothing, should you be a Limited Edition or War Games Map Pass owner.

Competitive Skill Rank

For the past several weeks, one of the most common questions across the Halosphere has been, “When are we getting ranks?” On Monday, I was able to stop using everybody’s favorite word (soon!) and start saying, “You can haz.” Your Competitive Skill Rank, or CSR, is now available on all screens of Halo Waypoint – mobile, web, console and SmartGlass. If you’d like a detailed write-up about how this brand new, 1-50 skill-based system works, check out last week’s Bulletin. To see your set of numbers in action, make sure you’re signed in and then click the Halo 4 logo on the navigation bar at the top of the page.

CSR Challenge

For the five-oh fans amongst you, anybody who reaches CSR level 35 or higher at any point on or between April 8th to April 22nd will receive a free Avatar t-shirt. It kind of looks like the image you see to the left. And by “kind of”, I mean “totally”. Because it is.

Halo 4 Original Soundtrack Volume 2

Some people like the steady hum of Halo in their earholes. If that describes you, you’ll be excited to hear Halo 4 Original Soundtrack Volume 2 is now available for your purchasing pleasure. Frankie uses it in conjunction with a fire, glass of wine and bearskin rug. You should feel free to do the same.

Spartan Ops Challenge

Maybe you’ve played through all 10 episodes or perhaps you have yet to venture into this particular game mode. Regardless of which group you fall into, playing and completing any 5 missions of Spartan Ops will result in a t-shirt being added to your Avatar’s virtual wardrobe. Speaking of which…

New Halo-themed Avatar Items

You may not be able to don the ancient armor of the Didact in real life but that doesn’t mean your virtual mini-me should be stuck with the same fate. Get stomped on by a Mantis or enjoy the sight of balls flying around your face by dipping into the newest additions to the Halo Avatar Collection, which includes Didact Avatar Armor, a Cryptum Ball prop and more.

Halo 4 DLC Sale

On Friday, April 12, there will be a Halo 4 DLC sale for anyone who has not yet purchased the War Games Map Pass or the first two individual Map Packs. A listing of the sale prices is as follows:

  • Halo 4 War Games Map Pass: 1600 Microsoft Points (Originally 2000 Microsoft Points)
  • Crimson Map Pack: 600 Microsoft Points (Originally 800 Microsoft Points)
  • Majestic Map Pack: 600 Microsoft Points (Originally 800 Microsoft Points)

We hope all of the aforementioned features, items and challenges keep you busy. Should you need one more thing to add to your to-do list, however, I invite you to continue reading this Bulletin. Word-wise it will be a bit lighter than usual this week, but we will still cover a few relevant points of interest. Here to tackle the first one with you is Bravo, who some people say is based but I say on what.

Current State of Weapon Balancing

Bravo here with a weapon balancing update! As we have mentioned in various Halo Bulletins, panels and live streams over the past few weeks, we are currently evaluating the state of Halo 4’s weapon balance. The sustain, sandbox, multiplayer and test teams have been working together and evaluating which weapons and categories of weapons need some attention, and we are happy to say that our internal testing has allowed us to make great progress.

We have also mentioned that we are approaching weapon re-balancing very carefully, as each change that is checked requires vigorous testing to ensure that it benefits the entire sandbox, and that gameplay is improved on a global level across all of Halo 4’s maps, game modes and scenarios. Because of this, the process takes several weeks while we are in a constant cycle of making tweaks, testing and retesting. This being said, we are well underway and will be bringing this update to Halo 4 Matchmaking as soon as it’s ready.

Here are some of the big ticket items we’re currently looking at:

Precision Weapon Balance

Our goal of the upcoming balance update is to create an even balance across all precision rifles (DMR, Battle Rifle, Carbine and LightRifle). Our latest tests have included (but are not limited to) rate of fire and damage tweaks to several weapons within this category. Additionally, it is important to create balance amongst all primary weapons, which leads into the next category.

Automatic Weapon Balance

An important part of overall balance is ensuring that each weapon excels within its intended role. As we move the dials to tweak some of the precision weapons, it demands that certain tweaks also be made to automatic weapons, which include the Assault Rifle, Suppressor and more. We are investigating modifying the rate of fire, accuracy and damage on these weapons.

Vehicle Weapon Balance

We have seen many community concerns that certain vehicles may be examples of sandbox elements that could be improved. We are currently looking at tuning some of the weapons that these vehicles have at their disposal in order to increase their usefulness and viability. We greatly value the teamwork (and fun) required in riding around in a Warthog with a buddy, and want to ensure that this and other vehicles have great draw and value.

Also, we are taking a look at many weapons that do not fit within these categories to ensure that the sandbox is providing the most ideal experience possible for all users in all playlists and game modes. As we finish up our internal testing, we look forward to providing further updates on the weapons that will be receiving attention and the specific changes that will be made, once finalized.

Competitive Skill Rank Challenge – The First 24 Hours

Many of you have already been introduced to CSR. For the uninitiated, your Competitive Skill Rank (CSR) measures your performance against other players in Halo 4 Matchmaking War Games. You have a CSR specific to each active playlist, which can be seen on all screens of Halo Waypoint. It is a number from 1 to 50 (higher is better) which goes up and down based on match outcomes. Your best CSR is shown on your Player Card and Service Record, as well as Player Compare.

Competitive Skill Rank is a brand new feature for Halo 4 and to celebrate, we issued you a challenge: Play in the Castle DLC playlist from April 8th at 2am PST to April 22nd at 2 am PST, reach CSR level 35 or higher at any point on or between these dates, and you’ll receive an avatar tee. If you’ve been striving to hit that magic number and are curious about how you stack up when compared to everybody else, here are some stats from the first 24 hours CSR was live.

If you’re hoping to get your hands on the CSR Challenge’s avatar item, check out the below tips, courtesy of Bravo.

Capture the Flag – Daybreak

Daybreak CTF is probably my favorite game type in the Castle DLC playlist. There is always a lot of action on Daybreak, but here’s what’s most important:

  • Use your Sniper Rifle wisely – Daybreak’s two-base feel is complimented by an opening Sniper Battle. Talk to your Sniper and decide if they want to challenge the enemy Sniper, assist with Rockets or help in securing the Banshee.
  • The Banshee is king – I’d recommend sending at least two players towards the Banshee, and maybe even your Sniper. If the enemy team gets the Banshee, have your Plasma Pistols ready.
  • Treat the map as if it were an arena-style map – When running a flag, run it along the outer edge (Banshee side or Rocket side) towards your team. If your team is supporting you, the enemy will spawn at their base or on the opposite side. Escort your flag carrier, rinse and repeat.

King of the Hill – Perdition

Perdition KotH is an exciting and refreshing game type in that all of the hills offer totally different sightlines and playspaces. Several things to remember on this game type:

  • Go for map control, not just hill control – Several of the hills are in closed spaces, e.g., the control room or “Ghost Garage.” Because of this, you’ll want to establish a presence outside of the hills while one or two teammates lock down the hill itself. If you turtle inside the room, you’re a sitting duck.
  • The Ghost is your friend – Because of its mobility and usefulness, the Ghost is your best bet when trying to clear out one of the open hills, such as the Reactor. If your teammates are using precision weapons, they should have no trouble cleaning up all of your weak, helpless enemies as you run laps around the map’s outer track.

Infinity Slayer – Outcast

Outcast Slayer is a fun game type for several reasons, including the Mantis vs. Wraith battle, and the fact that all action seems to funnel straight into the middle. Stick to the outside – and these tips – to find victory on this map.

  • Use your vehicle wisely – Each team is given a powerful vehicle. When you have the Wraith or the Mantis, make sure you’re not blindly charging into the middle of the map, as the corresponding enemy vehicle could be around any turn.
  • Use the Mongoose to flank the enemy – If you can find a pathway that is clear of vehicular opposition, you may be able to flank the enemy by hopping into a Mongoose and getting behind enemy lines. Once there, let your teammates know, and time your attack accordingly.
  • Rush the Rockets – The Rocket Launcher spawns in the middle of the map, so be sure to sprint in and bring it back to give you the upper hand against the inevitable infantry vs. vehicle battles that are soon to be underway. The enemy team is undoubtedly looking to do the same thing, though, as this area is the first choke point in most matches.

Halo 4 Screenshot Spotlight – Space

Last week we shined the spotlight on vehicles. This week we decided to go with outer space. Take a gander at the images below, which were taken in the void that exists between celestial bodies, and then capture your own for your shot at being featured in next week’s Bulletin.

For your chance at being in the next spotlight, take a Grifball-themed screenshot. Then tag it with “Grifball” and “Halo Waypoint”, and maybe, just maybe, yours will be featured in the next Halo Bulletin!
           

Revelation by Reclaimed Halo Planetoids by BIG ERN 108

           

Exploration by Apollo Creed 01 Show No Mercy by Cat Wolfest

           

Dimentions by Sparky A1 Spacetrip Recboon by RTD SPURL0S

           

Scenery by SepiaAnt8071 Spaaace by speed sonic

           

Galactic Cluster by Vesicated ºFlametrailº by Gothic Lucy

           

Lone Spartans by SPARTAN sIVp Disembodiment by The Little Moa
And that wraps up this week’s Bulletin. We’ll see you next week for more of the same. Until then…

<3,
bs angel

Halo 4 Fiesta Updated to “Fiesta Classic”

Halo 4’s Action Sack Fiesta has been updated to the traditional, “Classic”, Fiesta Slayer.

No more personal ordnance. No Amour Abilities. Random Primary and Secondary weapons.

Enjoy!

Thanks Bravo!

– Chief Landless

Geronimo!

How to view your Halo 4 CSR Rank on the Xbox

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Hi there, H3AsiiM made a video to show you all how to check your CSR (Competitive Skill Rank) in Halo 4 via the Xbox’s HaloWaypoint App. This is for all players who don’t have a smart phone or a computer next to their gaming console. Unfortunately in order to check your CSR via the Xbox you must exit the game, where as other devices that support HaloWaypoint App (smartphones and computers) don’t require this. The CSR system just went live as of April 8th and you can find more details here.

– Chief Landless

Geronimo!

Halo 4 Castle Map Pack Preview & Walkthrough

castle-dlc

Thanks to 343 Industries and @HaloWaypoint I won early access to the Castle Map Pack for Halo 4! So I decided to make a walkthrough giving you all a preview of all three maps: Daybreak, Perdition, and Outcast.

Hopefully you enjoy and find this video helpful in making your decision to purchase the map  pack.

Castle Map Pack costs 800 Microsoft points or is free to War Games Map Pass owners

– Chief Landless

Geronimo!

Free 40,000 XP for Halo 4 (Castle Waypoint Code)

Forerunner-Glyph-Code-News-Header-980x450

Hi there, back again with another Halo 4 Waypoint Code, this time this code gives you 40,000 XP for Halo 4 and Castle DLC Concept Art

Halo-4-Forerunner-glyph-CASTLE

So go ahead and enter this code into the Classified section on Waypoint or via Halo Waypoint on the Xbox.

Enjoy!

– Chief Landless

Geronimo!