This comes after the news from Game Informer earlier this month that Halo 5’s campaign would not support split-screen (local) co-op. This was due to the goal of ensuring top framerate and graphical performance at all times.
Frank O’Connor went on to explain further on NeoGaf around the same time, “that 60 fps had to take precedence. It’s not just aesthetics – the entire simulation is built on that frame rate.”
As predicted, Josh Holmes ( Studio Head for Halo 5: Guardians) confirmed via Twitter that Pre-Order Bonus weapons, skins, etc… for Halo 5: Guardians can be earned through regular gameplay. Pre-order just guarantees access to them day 1.
Brand new Halo: Guardians ViDoc focused entirely on the development process behind the new multiplayer game mode called Warzone. Warzone is a 12 vs 12 experience that also features friendly and enemy A.I. combatants. It combines the best elements of Halo gameplay and incorporates the entire sandbox into one epic multiplayer experience. It’s epic Player vs Player vs Environment action!
343 Industries kicked off the Xbox E3 Press Conference and revealed a cinematic trailer, a mission from Spartan Locke’s campaign, and the brand new multiplayer mode Warzone.
The BATTLE OF SUNAION mission demo shows Spartan Locke and the rest of Fireteam Osiris hunt down the Master Chief as the Arbiter fights off Covenant forces as this is their last stronghold. Locke’s team encounter new Promethean enemies: the Solider, and a Captain variant of the Soldier. They also encounter a brand new Forerunner air vehicle, the Phaeton – which is driveable in both campaign and multiplayer.
We witness a brand new weapon called a Plasma Caster. The demo ends with a Forerunner like boss called the Warden Eternal.
Warzone is a brand new multiplayer mode where it’s 12 vs 12 and also features tons of AI enemies and marine allies.
Here’s the entire Halo 5: Guardians segment at this years E3