The Halo Bulletin: May 8th, 2013

This weeks Halo Bulletin covers multiple topics such as weapon balancing, matchmaking updates and more

Current State of Weapon Tuning

After reviewing community feedback from past weeks, we felt it was necessary to clarify that the red reticle range (RRR) of the DMR has been reduced, and the RRR of the LightRifle has been increased to match this new range exactly (Note: this is different from reducing the DMR to the LightRifle’s original range). What we’ve found in current testing is that the LightRifle is now a favorite weapon for long-range engagements, and in terms of kill time, a zoomed LightRifle currently outclasses the DMR. This has created a dynamic that allows the DMR to excel in a very specific range and role – at equal skill levels, LightRifle users will punish the DMR at range, and Battle Rifle and Carbine users will have an advantage at close range.

We’re also now looking at reducing the projectile spread (inaccuracy caused when shooting rapidly) to the Carbine to make the weapon even more consistent. The projectile spread is not visible to players, so reducing this weapon will create a more consistent and understandable experience.

Also, our latest tests have included a slight damage bump to the Magnum – while it is still the same amount of shots to kill (6), the slight increase will make it more valuable as a secondary weapon, particularly in team play when “team shooting” (firing at the same opponents with your teammates). In Quinn’s words, “The Magnum feels good. It just feels really good.” Quinn gets kind of weird when he talks about weapons. [bs angel note: And even when he’s not.]

Matchmaking Update

This coming Monday, an encore of Spartan Ops Episode 6 will be available in Matchmaking. One of the things we’ll be doing in our next Matchmaking Update, which will take place on May 20th, will be showcasing some of our favorite Forge Island creations in a limited time only Community Forge Island playlist. If you’d like to submit your creations (or those of a friend) for consideration, be sure to post in the Community Cartographer’s Thread in the proper format.

– Chief Landless

Geronimo!

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Halo 4 Weapon Tuning! Nerfs & Buffs! The Halo Bulletin: April 17th 2013

The Halo Bulletin: 4.17.13

Hi there, Chief Landless here, back once again with news from this weeks HaloWaypont Bulletin. Here are the highlights, but you can click here to read the entire bulletin.

April 22nd 2013 is the next update to Halo 4 and we’ll be seeing some weapons being tuned (details below) and updates to Regicide and Grifball Playlist.

Weapon Tuning – Potential Changes to Halo 4’s Sandbox.

** These are subject to change and are in no way final decisions **

BATTLE RIFLE

Buffed from a FIVE SHOT KILL to a FOUR SHOT KILL and Rate of Fire reduced

The Battle Rifle shipped as a FIVE SHOT KILL when Halo 4 released on November 6th, it was intended to be the go-to weapon for close to medium range, however the DMR was still beating this weapon at said range. To remedy this, the Battle Rifle is intended to become a FOUR SHOT KILL with a reduced Rate of Fire. This means that the Battle Rifle will now require three bursts to the body, and one shot to the head to kill.

LIGHTRIFLE

Adjusted range at which the reticule turns red to match the DMR’s

The LightRifle has been generally pushed aside by the community because of its alien-like feel and how awkward it is to shoot, however, once you begin to use it, it becomes a pretty viable weapon, and this change will make it even more viable. This change means that when you begin getting the aim assist on a player has been tweaked to match the DMR.

COVENANT CARBINE

Buffed from an EIGHT SHOT KILL to a SEVEN SHOT KILL

When Halo 4 launched, the Covenant Carbine was pushed to the side just like the LightRifle, however this time, it was because of how weak it was for the skill required to use the weapon. To remedy this, the Covenant Carbine is going to become a SEVEN SHOT KILLcompared to the prior EIGHT SHOT KILL.

ASSAULT RIFLE, STORM RIFLE AND SUPPRESSOR

All have received a damage buff and auto aim reduction

Due to the precision rifle changes, the automatic weapons became weak at CQC as the precision rifles were outshooting them. To remedy this, all of the above weapons have received a slight damage buff, alongside an auto aim reduction to make the weapons harder to use, but reward those who learn how to use them effectively.

BEAM RIFLE

Aim assist reduction

Anyone who has picked up the Beam Rifle in Halo 4 will have noticed that just not using the scope is a lot easier than scoping in, this is due to the weapons high aim assist when unscoped. This is planned to be changed so you won’t be constantly snapshotting people without putting much effort into aiming.

WARTHOG & MANTIS CHAINGUN

Both will be receiving a damage buff

Vehicles have always played a huge part in Halo, ever since Halo: Combat Evolved. However, the Warthog & Mantis currently don’t perform as well as expected in terms of their chainguns. Both of them will be tweaked to receive damage buffs to make them a lot more deadly and hopefully feared in big team gameplay.

Matchmaking Update

First, Regicide is a playlist that is long overdue for an update. While we know many of you have suggested that it be consolidated into the recently added Rumble Pit playlist, we have chosen not to do so at the moment for a few reasons. For one, not all Rumble Pit players want to play Regicide, as it is a very different game mode from Infinity Rumble and Rumble Pro. Secondly, being that it does have added scoring modifiers, we’ve decided to add additional game modes to make the playlist more fun and varied (and even a bit more chaotic), as well as change the way the scoring works a bit. Also, we’ll be removing Complex and adding the following maps from the Regicide rotation.

  • Landfall
  • Dispatch
  • Simplex
  • Scythe

The Grifball game type has been tweaked to create better balance between the weapons. Grifball and Grifball Pro now have identical shield, damage, damage resistance and radar settings. Grifball will continue to have one continuous round with auto-pickup turned on, while Grifball Pro will still have five individual rounds with auto-pickup turned off.

Griffball maps have also been tweaked based on errors or flaws experienced and reported.

– Chief Landless

Geronimo!

Halo 4 Team Action Sack Playlist Thoughts/Impressions

I thought I’d share my recent Halo 4 commentary expressing my thoughts on the Halo 4 Team Action Sack Playlist. Please note that this was recorded as of March 14th as this playlist is expected to receive some additions with future updates.

In this video I share my thoughts on the 3 current game types in the playlist: Binary Slayer, Rockets & Rails, and Fiesta.

I hope you enjoy the video!

– Chief Landless

Geronimo!

Free 25,000 XP for Halo 4 (Waypoint Code)

Back again with another Halo Waypoint code that has been discovered. This was discovered via the Majestic Map Pack. As far as the community knows there are no requirements to be able to redeem this code (You may need the Majestic Map Pack, not 100% sure).

This code will give you 25,000 XP for Halo 4 and unlock some concept art for the Majestic Map Pack for you to view!

Here is the code

Majestic-25k-Waypoint-Code3

So take the code enter it here and enjoy your free 25k XP or enter it via the Halo Waypoint App on the Xbox through the classified section.

ForgeWorldMaps has a video showing how to redeem the code and where to access the concept art

– Chief Landless

Geronimo!

Team Snipers Returns, Team Objective, And More! The Halo Bulletin: 2.6.13

snipers1-2

As always, here’s the weekly update to Halo 4’s Multiplayer. You can read the Halo Waypoint Bulletin in it’s entirety here, but here are the highlights.

February 11th, 2013

  • Team Snipers Returns!
    • Team Snipers
    • Shotty Snipers
  • Team Objective
    • Team Regicide
    • Oddball
    • King of the Hill
  • Team Doubles Update/Fix
  • Spartan Ops Episode 9 (5 New Missions)

February 18th, 2013

  • Team Throwdown (Competitive Playlist)

February 25th, 2013 (Rumoured/Expected)

  • Title Update
  • Majestic Map Pack (3 small-med sized DLC maps)
    • Monolith
    • Skyline
    • Landfall

Here’s the information in more detail as provided by 343i,

Continue reading

Halo 4 Competitive Playlist (Team Throwdown) Details (So Far)

343 Industries Matchmaking Systems Team made a post in the Halo Waypoint forums in regards to a competitive playlist set to debut around the middle of February (before the launch of CSR in April).

The post indicates this playlist will feature heavily modified and altered versions of the following gametypes.

  • Slayer
  • CTF
  • Extraction
  • King of the Hill

The post stated that they envision it as both the go-to place for competitive play and the premier playlist to get your 50 [CSR] in”

They plan to share the first outline of the settings next week to collect community feedback so they can continually tune the settings. Here are the early details so far:

  • 4 vs 4
  • Pre-set game loadouts
  • Forced respawn timers
  • No instant respawn
  • Ordnance on re-supply timers
  • Join-in-progress off
  • No split-screen play 
  • Friendly fire on
  • Max party size 4 with big party matching enforced
  • No guests allowed

– Chief Landless

Geronimo!

Halo 4 : “Shutout” Halo 2 Lockout Remake (SWAT Gameplay/Commentary)

Hi there, just showing off some SWAT gameplay of mine on the map Shutout, which is a Halo 2 Lockout Remake for Halo 4. All the while expressing my initial thoughts on the Forge Playlist added to Halo 4 as of January 21st, 2013.

What are your favourite maps in the new Forge Playlist?

Halo 4 Community Forge Test Playlist Information

As of this morning, January 21st, the Forge Playlist was added to Halo 4’s multiplayer. Here’s the basic information on what to expect on the maps and the game types you will be playing!

Maps:   Shutout mapShutout

Description: Some believe this remote facility was once used to study the Flood. But few clues remain amidst the snow and ice.
Author: Big Papa SaLoT & Nitrooo

despairDespair
Description: A derelict facility…
Author: SecretShnitzel

garroteGarrotte
Description: Better play it straight.
Author: MythicFritz

relayRelay
Description: As is, in-game.
Author: FyreWulff

scytheScythe
Description: A community made forge map by PA1NTS.
Author: PA1NTS

simplexSimplex
Description: A community made, arena style map by Big Papa SaLoT.
Author: Big Papa SaLoT

Gametypes:

  • Garrotte – Infinity Slayer, CTF
  • Shutout – Infinity Slayer, SWAT
  • Despair – Infinity Slayer, KOTH
  • Scythe – Infinity Slayer, SWAT
  • Simplex – Infinity Slayer, CTF
  • Relay – Infinity Slayer

– Chief Landless

Geronimo!

Halo 4 Infinity Challenge Playlist Update 4 – Dominion

Dominion Inf Challenge

Sorry about the lack of updates. 343 has been enjoying the holiday break and hopefully this Thursday a regular HaloWaypoint Bulletin will be posted. Last week’s playlist for the Halo 4 Infinity Challenge contest was Regicide. I can assure you, we’re all probably sick of people camping for King bonuses, and/or boosting, and/or Active Camo camping, but that’s in the past now.

For the last week of qualifying, the focus will be on Dominion. So party up, capture those bases, and hopefully start a Sudden Death or two 😉

HaloWaypoint has been kind enough to provide some pointers for Dominion, which is a new multiplayer game mode to the Halo franchise.

“In this mode, you’ll need to work with your team to capture, fortify and resupply bases in order to win. To maximize your point total in this playlist, stay focused on the objective – while others may be focusing on kills, you may able to get several hundred points by sneakily capturing and defending bases. Remember that you also get points for destroying turrets and assisting captures, so sticking with your team is your best bet. This week, the Infinity Challenge playlist replaces the normal Dominion playlist, but you do not need to be registered for the tournament to play Dominion this week.” – HaloWaypoint

Click here for current Leaderboard standings for War Games and Spartan Ops, as well as more information about the Halo 4 Infinity Challenge

Click see more if you want my tips and a break down video for the Dominion game mode. Continue reading