For those that don’t know, the February Title Update for Halo 4 went live much earlier than expected. With one of the main focuses being patching/nerfing the Promethean Boltshot Pistol. The Nerf addressed the weapons 1-hit kill range and reducing it from a reported 20-25ft down to around 15ft.
In this video I’m breaking down the boltshot’s capabilities analyzing footage from before and after the Title Update and comparing the results.
I hope you enjoy and leave me your thoughts on the Boltshot nerf!
So I decided to separate the information from this weeks bulletin to make it easy to reference to and digest. If you want the matchmaking information click here. Here’s the list of items for Halo 4’s next title update which should appear sometime next week (no official date). Please note things may be added later.
Reduced the range of the Boltshot’s damage scaling over distance. The previous effective range for 1-hit kills was around 20-25′. The range has been reduced to 15′.
Fixed an issue where modified loadouts were not being saved correctly.
Fixed an issue where attempting to sprint while crouching using “hold to crouch” would cause players to be unable to shoot for 1-1.5 seconds.
Fixed an issue where some players were not able to get into matches on new map/game variants after playlist updates.
Fixed a DLC-related Join-in-Progress issue that kicked players back to the title screen.
Fixed various issues regarding glitched Autosentry deployment.
Fixed an issue where one player per session was unable to stay scoped with the Flagnum.
Fixed an issue where clients playing multi-round matches were not propelled by Man Cannons after the first round on Wreckage.
Fixed an issue for players who had licensed content for the specialization offer, and had the free Map Pack content, but did not have the Map Pass or Map Pack license by displaying a new error message: “You have Map Pack content that requires a license. Please purchase the War Games Map Pass, purchase the Map Pack individually, or delete the Map Pack content from your console.”
Fixed issues with friendly fire against vehicles. If FF is disabled, damage/EMPs from friendly sources will no longer damage vehicles that are fully controlled by your team.
Fixed an issue with where the Wraith secondary turret became disabled when shot with a Plasma Pistol. The feature has been updated to be consistent with previous Halo titles.
Fixed a Mantis functionality exploit that allowed pilots to survive planted grenades.
Specific Game Modes
Friendly fire turned off in Flood to prevent exploits.
Fixed Flood character models to allow for Warthog and Mongoose use.
Fixed an inconsistency with King of the Hill deathcam.
Fixed an issue where the Grifball would get stuck in geometry and never respawn.
Fixed the issue for Extraction where players did not regain full control of their character for extended periods of time after interacting with a site.
Fixed multiple Extraction scoring issues, including an overtime fix that ensures that a victory will not be awarded to a team who is controlling the go-ahead extraction point when the game ends.
Fixed an issue that did not allow players to create respawn timers or disable instant respawn in custom games.
Fixed an issue on Shatter where players couldn’t start a custom Dominion game.
Fixed an issue where the Ordnance game options reset when scrolling up or down in custom games.
Fixed an issue where custom game descriptions did not appear in the “Settings” preview screen.
Fixed inconsistencies and bugs in the final death cam for custom games.
Fixed an issue where the “Dedicated to Crimson” Achievement could not be unlocked.
Fixed an issue where players in Spartan Ops Episode 6 Mission 1 were able to look around before the vignette.
Fixed a selection of issues where theater clips were missing map-specific audio, including ambient noise and announcer voice.
Fixed File Share preview images for films and map variants.
Fixed issues with in-game translations.
Fixed title screen camera clipping.
Fixed an issue with Forge pieces and the shadows they create.
Fixed aliasing split screen HUD issues.
Fixed an issue where some saved films of Forge games featured no Forge lighting.
Fixed incorrect “change description” text in File Browser.
Normally with the release of a Map Pack for Halo we expect at least one DLC exclusive playlist to get our feet wet with the new maps. However, this time around we are getting 2 DLC Playlists and we have an early announcement (pre-Halo Bulletin announcement) of one game variant being added along side with the Majestic Map Pack, Infinity Rumble.
What we know:
Majestic FFA DLC Playlist – 8 Players
Majestic Team DLC Playlist – 4 vs. 4
Infinity Rumble – FFA Game Variant
Exclusive to Majestic DLC Playlists (for a period of time)
Score to win 250 points (50 fewer than Regicide)
Infinity System added, i.e. personal ordnance
These won’t be the only updates and additions along side the release of the Majestic Map Pack on February 25th (which costs 800 Microsoft points by the way or free to War Games Map Pass owners). Expect the release of a Title Update (TU) to Halo 4 along with the DLC, which will bring some previously mentioned fixes:
Boltshot 1-hit kill range reduced from 20-25ft to 15ft
Removal of Friendly Fire EMP/Damage to vehicles (fully) owned by teammates in modes where Friendly Fire is turned off
Custom Game / Forge issue where people cannot adjust respawn timers and remove instant respawn.
Expect more details late tonight or tomorrow with the release of this weeks Halo Waypoint Bulletin which will have plenty of details about the Majestic Map Pack, Title Update, and more playlist information!
Hello there, back again with another Halo Waypoint bulletin. This time we have more than just Halo 4 Matchmaking Updates we also have a little bit of Title Update Information. Let’s break down this weeks bulletin. And as always you can read the entire thing here!
February 18th, 2013
Spartan Ops Episode 10
5 New Missions
Last Episode of Season 1 (No Details on Spartan Ops Season 2)
Team Throwdown (Competitive Playlist)
Team Slayer, Capture the Flag, Extraction and King of the Hill
Removal of Crimson DLC Playlist
Maps will merge into regular respective playlists
Team Snipers Playlist Score to Win Reduced
600 Points (60 Kills) to 500 Points (50 Kills). Due to no instant respawn
Shutout Map added to SWAT Playlist
Other Forge Maps to be added to other playlist over time
February 25th, 2013 (Rumoured/Expected Date)
Boltshot Range reduced.1-hit kill will be reduced from 20-25ft to 15ft
Remove friendly-fire issue with EMP/Damage to Vehicles owned by teammates in playlists with friendly-fire disabled.
Fixed an issue that did not allow players to create respawn timers or disable instant respawn in custom games