Halo 5: Guardians Concept Art

Halo 5: Guardians Concept Art

Brand new Halo 5: Guardians Concept Art was posted by Frank O’Connor over on Halo Waypoint where also lists a few of his thoughts on the news Bonnie Ross announced today… which was Halo 5: Guardians. Click here for that article.

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Team Snipers Returns, Team Objective, And More! The Halo Bulletin: 2.6.13

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As always, here’s the weekly update to Halo 4’s Multiplayer. You can read the Halo Waypoint Bulletin in it’s entirety here, but here are the highlights.

February 11th, 2013

  • Team Snipers Returns!
    • Team Snipers
    • Shotty Snipers
  • Team Objective
    • Team Regicide
    • Oddball
    • King of the Hill
  • Team Doubles Update/Fix
  • Spartan Ops Episode 9 (5 New Missions)

February 18th, 2013

  • Team Throwdown (Competitive Playlist)

February 25th, 2013 (Rumoured/Expected)

  • Title Update
  • Majestic Map Pack (3 small-med sized DLC maps)
    • Monolith
    • Skyline
    • Landfall

Here’s the information in more detail as provided by 343i,

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I heard you liked Team Doubles, so we doubled… You get the point! The Halo Bulletin: 1.30.13

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These weekly bulletins just keep getting better and better! So without wasting anymore of your time lets dive on into the highlights. But if you want to read it in its entirety click here.

Infinity Doubles offers the Infinity Slayer experience in 2 vs 2 form. In this variant, players have the option to choose their custom loadout, and instant respawn and radar are enabled. Personal ordnance will kick in at the traditional 70 point mark, but the options are tweaked specifically for Team Doubles. Games are played up to 300 points.

Doubles Pro offers an experience that features preset game loadouts. The score limit is the same as above, but radar, personal ordnance and instant respawn are disabled. Here are the loadouts that will be featured:

Loadout 1:
Starting Weapon – DMR
Secondary Weapon – Magnum
Armor Abilities – None
Tactical Mod – Resupply
Support Mod – Dexterity

Loadout 2:
Starting Weapon – BR
Secondary Weapon – Magnum
Armor Abilities – None
Tactical Mod – Resupply
Support Mod – Dexterity

Loadout 3:
Starting Weapon – LightRifle
Secondary Weapon – Magnum
Armor Abilities – None
Tactical Mod – Resupply
Support Mod – Dexterity

Loadout 4:
Starting Weapon – Carbine
Secondary Weapon – Magnum
Armor Abilities – None
Tactical Mod – Resupply
Support Mod – Dexterity

CTF Doubles offers the ever-popular Capture the Flag game type, customized for 2 vs 2 play. Custom loadouts and radar are enabled, and respawn time is set to 10 seconds. Flag settings provide an optimal experience for small maps and teams: 5 flags to win, 3 second return, and 15 second reset. Lastly, your flag does not have to be home to score.

No final map list for the Team Doubles playlist but they are

offering slightly modified versions of Haven, Abandon and Solace, split-screen players can be sure that they’ll have the option to play on a map that offers the best split-screen experience. Additionally, we plan to offer several of the best community Forge maps in this playlist and will continue to update the map pool on a regular basis to keep everything fresh.

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Halo 4 CSR Visibility Details – 343 Statement

After much scrutiny and community outrage by a majority of Halo fans after the news in this weeks Halo Waypoint Bulletin (you can read here), bs angel, answered the hot topic question in the Halo Waypoint forums whether or not the CSR, Competitive Skill Rank, in Halo 4 would be visible in-game; similar to Halo 3.

She replied on behalf of 343 and stated that the “True Skill Rank” or CSR would not be visible in game, but instead visible on Halo Waypoint via the website and mobile apps. She had the design team make a mock-up player profile predicting the possible final product when the CSR rank will be released in April 2013.

You can read her statement here.

**Please note this is NOT the final product.

59stCbGIf you’re interested in my thoughts on this statement and analyzing the true purpose of a “true skill rank” in Halo I have made a video.

Grifball, CSR and More! The Halo Bulletin: 1.23.13

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This weeks Halo Bulletin is jam packed full of goods. So if you want to read it in it’s entirety click here. But here are the highlights,

On Monday, Spartan Ops continues with episode 7, which will once again contain five new Spartan Ops missions. Also premiering for the first time in Halo 4 is the Grifball playlist! We’ve worked closely with GrifballHub to create several different Grifball experiences in this new Matchmaking playlist

 

Also this week is the unlocking of two new Specializations: Engineer and Stalker:

Engineer: The Drop Recon Armor Mod allows users to predict the location and time of an Ordnance Drop through an external suborbital monitoring system.
Stalker: The Nemesis armor mod allows users to target and track down previous attacking enemies, highlighting them on the armor’s passive sensors.

The Community Forge Test playlist will also be around next week. The playlist will be available until the release of Team Doubles on February 4th.

CSR – Competitive Skill Rank

We have been working closely with several internal teams on optimizing the ranking system, and working to integrate it into your Waypoint player profile, accessible on web, phone and tablet.

More Details:

• You will have a unique CSR visible per playlist.
• Your highest CSR across all playlists will be promoted in the player profile on Halo Waypoint.
• CSR uses familiar 1-50 scale.
• When CSR launches, everyone will start with a fresh rating.
Our targeted launch date for CSR is April 2013, and we will be re-configuring some of our most competitive playlists to accommodate the launch of the feature.

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Playlist Rotations Going Forward

We have been reading your feedback on rotational playlists, and we would like to clarify our approach going forward.

• Several of the modes currently on ‘hiatus’ are getting updates and fixes based on community feedback.
• We are planning to build several multi-mode playlists that include rotated modes, and new modes we have not launched yet. It is important that we build strong playlist compositions in time for the CSR launch.
• We hope to keep Grifball and Doubles in as regular playlists.

Future Playlists and Modes

Alongside bug fixes, feature improvements, and new maps, here are some modes and playlists we are working on:

• Grifball Playlist: Slated to include multiple versions of Grifball and new courts.
• Extraction Playlist: Adding overtime, fixing a score bug, improving the capture experience, and tuning maps.
• Infinity CTF: More details next week.

– Chief Landless

Geronimo!

50,000 XP for Halo 4 (Waypoint Code) & LASO Emblem

Hi there, once again we have a code for XP in Halo 4. With this code you get 50,000 XP and the LASO Emblem for Halo 4.

Unfortunately this one comes with a catch, you must complete the campaign on Legendary with All Skulls On. You can do this in Co-Op, which would and will be much easier on your blood pressure.

50k xp and laso emblemlaso emblem

You can enter the code via the Xbox and launching Halo Waypoint and entering the classified section or you can enter the code on your computer here (much easier)

Here’s a guide on how to enter the code to earn the unlocks, provided you meet the requirements.