Halo 4: Complete Weapon Tuning Details – (June 3rd Update)

Hi there, here’s a video I put together detailing the changes made by 343 Industries to Halo 4’s Multiplayer Sandbox as of June 3rd. Don’t worry, your game isn’t glitched, the 4 burst Battle Rifle is real 😉

– Chief Landless

Geronimo!

Halo 4 Weapon Tuning Info – June 3rd Update

Here are my thoughts on the proposed Halo 4 Weapon Tuning to various weapons in the Halo 4 sandbox. There isn’t a finalized list out there yet, but I list off the repeatedly mentioned weapons and their changes as all signs point to them making the cut on June 3rd.

I hope you enjoy and feel free to discuss your thoughts on the matter!

– Chief Landless

Geronimo!

The Halo Bulletin: May 15th, 2013

This weeks Halo Bulletin covers multiple topics such as weapon balancing, matchmaking updates and more

Weapon Tuning Live Stream Event

Current State of Weapon Tuning

What 343 has been looking at recently. No final list yet.

We’ve mentioned that we’ve been looking at the overall state of game types with vehicular combat and attempting to find a balance with vehicle weapons that makes them the perfect mix of deadly, viable, and, of course, balanced. As of right now, both the Warthog and Mantis chain guns have received a 35% damage increase. In current testing, this increase provides a deadly method for objective play and Slayer domination for players who utilize vehicle play.

Matchmaking Update

Premiering this coming week is the Community Forge Island playlist, which brings with it 6 new community-made maps on Forge Island, and will be available until the June 3rd Matchmaking Playlist Update. If you haven’t yet downloaded the free Forge Island canvas, head here to download to your Xbox 360. The Community Cartographers have worked hard to select some of their favorite map and game type combinations:

Map: Elevated by Smexi Bilzo
Infinity Slayer
Capture the Flag – 5 Flag
Extraction 1-Site

Map: Crucifix by Wraith2098
Capture the Flag – 5 Flag
King of the Hill
Infinity Slayer

Map: Onyx by Hahkarazy
Throwdown v3 Slayer
Throwdown Capture the Flag – 5 Flag
SWAT

Map: Confined by Big Papa Salot
TD Slayer Pro
Team Snipers
Capture the Flag – 5 Flag

Map: Ender by The Fated Fire
King of the Hill
Infinity Slayer
SWAT

Map: Forgotten by Flying Shoe ILR
Extraction 1-Site
Capture the Flag – 5 Flag
King of the Hill

In addition, Big Team Infinity Slayer and Infinity Slayer have some updates as well.

Big Team Infinity Slayer:

  • Slayer Pro added to voting options.
  • Complex added to map rotation.
  • Voting options reorganized to provide increased variety.

Infinity Slayer:

  • Slayer Pro added to voting options.
  • Complex removed from map rotation.
  • Voting options reorganized to provide increased variety.

– Chief Landless

Geronimo!

Halo 4 Title Update 1.04.01

The latest Halo 4 Title Update (1.04.01) has been released which was rather unexpected on May 10th, 2013.

Changes:

  • For those of you wondering, here is how the “X”s are different.
    • ”X”s are a deep shade of red (instead of white)
    • ”X”s are 1.5 times as big
    • ”X”s are displayed for approximately 4 seconds at death location (instead of being tied to the Spartan’s body), even if the player respawns prior to 4 seconds (instead of disappearing instantly or within 2 seconds)

Sources: 1

– Chief Landless

Geronimo!

February Title Update! The Halo Bulletin: 2.20.13

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So I decided to separate the information from this weeks bulletin to make it easy to reference to and digest. If you want the matchmaking information click here. Here’s the list of items for Halo 4’s next title update which should appear sometime next week (no official date). Please note things may be added later.

Gameplay

  • Reduced the range of the Boltshot’s damage scaling over distance. The previous effective range for 1-hit kills was around 20-25′. The range has been reduced to 15′.
  • Fixed an issue where modified loadouts were not being saved correctly.
  • Fixed an issue where attempting to sprint while crouching using “hold to crouch” would cause players to be unable to shoot for 1-1.5 seconds.
  • Fixed an issue where some players were not able to get into matches on new map/game variants after playlist updates.
  • Fixed a DLC-related Join-in-Progress issue that kicked players back to the title screen.
  • Fixed various issues regarding glitched Autosentry deployment.
  • Fixed an issue where one player per session was unable to stay scoped with the Flagnum.
  • Fixed an issue where clients playing multi-round matches were not propelled by Man Cannons after the first round on Wreckage.
  • Fixed an issue for players who had licensed content for the specialization offer, and had the free Map Pack content, but did not have the Map Pass or Map Pack license by displaying a new error message: “You have Map Pack content that requires a license. Please purchase the War Games Map Pass, purchase the Map Pack individually, or delete the Map Pack content from your console.”

Vehicles

  • Fixed issues with friendly fire against vehicles. If FF is disabled, damage/EMPs from friendly sources will no longer damage vehicles that are fully controlled by your team.
  • Fixed an issue with where the Wraith secondary turret became disabled when shot with a Plasma Pistol. The feature has been updated to be consistent with previous Halo titles.
  • Fixed a Mantis functionality exploit that allowed pilots to survive planted grenades.

Specific Game Modes

  • Friendly fire turned off in Flood to prevent exploits.
  • Fixed Flood character models to allow for Warthog and Mongoose use.
  • Fixed an inconsistency with King of the Hill deathcam.
  • Fixed an issue where the Grifball would get stuck in geometry and never respawn.
  • Fixed the issue for Extraction where players did not regain full control of their character for extended periods of time after interacting with a site.
  • Fixed multiple Extraction scoring issues, including an overtime fix that ensures that a victory will not be awarded to a team who is controlling the go-ahead extraction point when the game ends.

Custom Games

  • Fixed an issue that did not allow players to create respawn timers or disable instant respawn in custom games.
  • Fixed an issue on Shatter where players couldn’t start a custom Dominion game.
  • Fixed an issue where the Ordnance game options reset when scrolling up or down in custom games.
  • Fixed an issue where custom game descriptions did not appear in the “Settings” preview screen.
  • Fixed inconsistencies and bugs in the final death cam for custom games.

Spartan Ops

  • Fixed an issue where the “Dedicated to Crimson” Achievement could not be unlocked.
  • Fixed an issue where players in Spartan Ops Episode 6 Mission 1 were able to look around before the vignette.

Miscellaneous

  • Fixed a selection of issues where theater clips were missing map-specific audio, including ambient noise and announcer voice.
  • Fixed File Share preview images for films and map variants.
  • Fixed issues with in-game translations.
  • Fixed title screen camera clipping.
  • Fixed an issue with Forge pieces and the shadows they create.
  • Fixed aliasing split screen HUD issues.
  • Fixed an issue where some saved films of Forge games featured no Forge lighting.
  • Fixed incorrect “change description” text in File Browser.
  • Fixed assorted crashes.

– Chief Landless

Geronimo!