Halo 5: Guardians Opening Cinematic

Halo 5 Opening Cinematic. Watch Spartan Locke and the rest of Fireteam Osiris in the worldwide unveiling of the opening cinematic to Halo 5: Guardians. In the cinematic, the group receives UNSC orders to recover a high value target and deploy to take on Covenant and Promethean forces in a fierce action sequence – the start to the most ambitious, robust and epic Halo campaign experience yet.

Halo 5 Guardians Mission Briefing Teasers

Xbox and Halo Twitter accounts have begun teasing what appears to be an upcoming trailer for Halo 5: Guardians.

The Halo Twitter account tweeted the following video (or gif) informing fans that something is “coming August 31”.

Later, Xbox tweeted out another short clip of Spartan Locke putting his helmet on. The caption informing us that Halo 5: Guardians release date is 2 months away, and that a “mission briefing” will begin in 24 hours. 7pm PDT / 10pm EDT August 31st, 2015.

Stay tuned as the story develops.

Halo 5 Multiplayer Gameplay Breakdown – Incineration Cannon, Active Camo, New Maps!

Breakdown of the Halo 5 Arena Multiplayer gameplay from Gamescom on the new maps Coliseum, The Rig, Plaza, and look at an updated Eden. We get our first footage of the Incineration Cannon, Pulse Grenade, and Active Camo.

Check our the new Halo 5: Guardians screenshots of the new arena maps Coliseum, The Rig, Plaza, and the updated look at Eden here!

New Halo 5: Guardians Soundtrack Sample

UPDATE: Uploader made the video private. Here’s a mirror.

The dormant Halo 5: Guardians Multiplayer Beta for Xbox One randomly updated for some people and it now has new menu art and an amazing new soundtrack sample. Sadly, the updated version doesn’t allow for people to get past this menus screen. Alas, enjoy the music!

Halo 5 New Soundtrack beta menu

Continue reading

New Halo 5: Guardians Arena and Warzone Maps Revealed

3 new Arena Maps were revealed at Gamescom, Coliseum, Plaza, and The Rig. Two Warzone maps were also revealed, Stormbreak and the other is unknown at this point but it’s set in a metropolis like city. We also have screenshots showing the map Eden which was featured in the Beta and now has some changes to it.

Check out the footage of these Arena multiplayer maps for Halo 5: Guardians here

Arena

Coliseum

h5-guardians-arena-establishing-coliseum-red-ridge Continue reading

Halo 5: Guardians SDCC 2015 – “Hunt the Truth: Following the Trail of the Halo 5: Guardians Story”

The entire Halo 5: Guardians Panel at SDCC 2015 is now finally available to watch! The panel provides insight into the Halo 5 Campaign and Hunt the Truth Season 2 Announced.
Recorded Friday, July 10th 2015.

Halo SDCC Videos Mentioned

Halo: The Fall of Reach – The Animated Series Trailer

Halo 5: Guardians ViDoc – “A Hero Reborn”

Halo 5: Guardians “A Hero Reborn” ViDoc Breakdown – Campaign, Weapons, Vehicles

Halo 5: Guardians Arena Multiplayer Gameplay – Slayer on Fathom (B-Roll)

Halo 5: Guardians Arena Gameplay on the new underwater map Fathom first shown briefly at E3 2015 during an interview with Rooster Teeth! This is our first look at Arena gameplay since the changes from the Halo 5 Beta.

What do you guys think of the changes? I definitely noticed the medals and announcements have been toned down.

Halo 5: Guardians Warzone Gameplay – SAW, PLASMA CASTER, ROCKET LAUNCHER – Full Match

Full Halo 5: Guardians Warzone Gameplay from E3 2015 featuring the Saw, Plasma Caster, and Rocket Launcher!

Halo 5: Guardians – Skulls, HUDs, Character Attributes, Fireteam AI, Co-Op Info

Josh Holmes, the studio head for halo 5 guardians made a blog post on HaloWaypoint talking about Halo 5: Guardians and in particular the co-op campaign – topics covered the fireteam AI system, characters, new mechanics, environment, and the decision behind dropping split-screen support. This marks the first in a series of developer blogs that will have contributions from the development team and cover a variety of different topics.

One_Spartan_and_Three_Sangheilis

Halo’s campaign was originally built to be a single-player experience. When you joined a friend in their campaign session you were simply either a copy of the chief or the arbiter and his elites in Halo 3. You were joining along for the ride and helping to lighten the load.

This changes with Halo 5 guardians as it’s designed for co-op campaign from the ground up allowing for a new level of depth.

There are two distinct campaign modes – solo and co-op – each will have its own separate save file. As the leader of the co-op session you will play as the leader of each fireteam – Master Chief or Spartan Locke. From there, you can invite friends to take over the remaining 3 characters of your fireteam. Your friends can drop in and drop out with no interruption to the experience. If your friends leave the session, the AI takes over their character seamlessly.

Depending on which team member you are controlling at any given time, your perspective on the story may shift as you experience slight contextual differences in dialogue. It’s a subtle thing and the core of the story always remains the same, but it’s something 343 hopes will add to the replay value of the co-op campaign.

Any achievements, collectibles, or skulls unlocked during a co-op session are granted to all players present at the time. Yup that’s right, skulls are in Halo 5, and finding skulls returns as well!

As fireteam leader, you have the ability to give simple commands to your AI-controlled teammates. Simply point your reticle and click up on the d-pad. Commands include Attack My Target, Go To Location, Use Vehicle (or turret), Pick Up Weapon and Revive Teammate. In Halo 5’s Campaign there’s a new revive mechanic. When a player takes too much damage they go into a downed state for a limited time before bleeding out. During this time players can revive you. As a fireteam leader you can tell AI-team mates to revive a downed player. The AI will immediately attempt to do so, and may die trying. If a player dies before getting revived they will respawn once the team makes it to a safe location. If all players are dead, you revert to the previous checkpoint.

Also new is the Artemis Tracking system that only Fireteam Osiris members have thanks to their newer armor. It scans the area and highlights objects of interest. Weapon caches, vehicles, collectibles, narrative drops, and tactical opportunities like alternate routes which may contain collectibles or auto turrets waiting to be reactivated. Some alternate routes might require a Spartan charge or ground pound to break through and access the goodies inside.

Members of Blue Team will be less reliant on tech and rely more on their own experiences. So they’ll have to find these things on their own.

Throughout the course of the campaign the action will shift between these two teams. The Chief’s missions represent vital turning points within the story and pose questions the player will answer while playing as Locke and Osiris. Only by playing back and forth between the two teams will the complete story be told.

locke-hud-b2f0f42c9b5549a980add044cc7932d0 linda-hud-487e6a801f434039aea510fb6442bf4f
h5-guardians-campaign-battle-of-sunaion-tanaka-have-gun-will-travel-11546887e72a4d38a1ed4c93b97e3d22 h5-guardians-blue-team-kelly-e6e5c2fb3cfe430b89dd12f4ac9d1f26

Along with their differences in armor and tech, each of the 8 playable characters will also have unique HUDs which allows 343 Industries to convey a sense of identity and personality. Here’s a look at Locke’s HUD – which has aggressive lines that follow the curvature of his visor – and here’s a look through Linda’s HUD which have muted tones that reflect her armor palette and represent her enhanced optics. There are also subtle differences in attributes between the characters. Kelly is the fastest member of Blue Team, while Tanaka has increase motion tracker range. I’m really excited they’re incorporating some lore like traits into these characters and I’m really curious to hear what attributes the other characters will have.

Josh Holmes goes on to say that as a result in this heightened focus on co-op campaign the PvE aspects needed some tuning. Enemies are faster, more responsive, and generally more lethal. Many have been given new behaviours to make them more effective in dealing with a team of Spartans.

The scale of the campaign experience that 343 is delivering with Halo 5: Guardians is far beyond any previous Halo game. With co-operative play as a focus, it has meant creating larger spaces with multiple vertical levels and intersecting pathways. Teammates are encouraged to spread out and explore, seeking advantageous positions from which to support one another. This also means there are a greater number of enemies active in a given area.

Holmes went on to explain the tough decision to remove split screen support in Halo 5, stating it was one of the most difficult decisions they’ve had to make as a studio. But in order to move the Halo gameplay experience forward and deliver a true next-gen experience – tough choices had to be made to support the scale, fidelity, and focus of the best quality possible. Halo 5 is delivering massive scale environments, improved AI behaviour, and increase visual and gameplay fidelity. Split-screen would have compromised some of their ambitious goals and would have removed time and focus from building other parts of the game. So there’s the most in-depth reason as to why the feature was removed. Sorry guys, no amount of pointless hashtags or petitions will change this.

Source(s):

Halo 5: Guardians – Your Team Is Your Weapon
https://www.halowaypoint.com/en-us/community/blog-posts/halo-5-guardians-your-team-is-your-weapon

Halo 5: Guardians – FREE Promotional REQ Pack and Emblem

With the launch of the Halo Channel App for iOS and Android devices today 343 Industries told us how to get a FREE promotional REQ pack, which is guaranteed to contain a special emblem, for Halo 5: Guardians!

Halo Channel Mobile App

For those who don’t know, REQ packs contain Requisitions that are used primarily in Halo 5’s new Warzone multiplayer. They can contain weapons, weapon skins, weapon variants, vehicle skins, vehicle variants, assassination animations, stances, armor pieces, armor skins, emblems, and the list goes on.

Now 343 Industries just announced that the Halo Channel app is now available for iOS and Android devices. 343 told us via Twitter that “A Windows Phone version of the Halo Channel app is in the works and will be available at the launch of Windows 10 Mobile.

The Halo Channel was previously only accessible to those who owned an Xbox One console. Now to get the promotional REQ pack which will contain a special emblem for Halo 5: Guardians all you have to do is download the Halo Channel app on your platform of choice and watch any video. When you first download and open the app you’ll be prompted to sign in, be sure to sign in with your account that’s tied to your Xbox gamertag.

IMG_5587 IMG_5586

Now if you’ve already been watching the Halo channel on your Xbox One you’re already on the list to receive the Promotional REQ pack for Halo 5. Of course, you’ll have to wait until Halo 5: Guardians releases on October 27th to receive the Promotional REQ pack.

Source: https://www.halowaypoint.com/en-us/community/blog-posts/halo-channel-app-is-now-available-for-ios-and-android-devices