Xbox One News: Kinect No Longer Required! Another Reversal!

Microsoft pulls another 180! The Xbox One Kinect is not required, but will still come bundled with the console. This first broke over on an article from IGN full of other interesting facts from their Q&A with Marc Whitten, Chief Xbox One Platform Architect.

The breaking news comes from this statement from Marc Whitten “…like online, the console will still function if Kinect isn’t plugged in, although you won’t be able to use any feature or experience that explicitly uses the sensor”. This comes as great news because back in May Microsoft said that you’ll need have the motion-sensing Kinect plugged in at all times in order for your Xbox One to function. But, just like the DRM policies, the Kinect requirement for the Xbox One has been reversed.

Whitten went on to add “You have the ability to completely turn the sensor off in your settings. When in this mode, the sensor is not collecting any information… You can turn the sensor back on at any time through settings, and if you enter into a required Kinect experience (like Kinect Sports Rivals for instance), you’ll get a message asking if you want to turn the sensor back on in order to continue.”

To answer the big question that everyone has right now Microsoft has said they have no intentions of selling an Xbox One without Kinect. Please keep in mind it would appear that the requirement of the Kinect is up to the hands of each video game developer. However, Microsoft has changed their minds once or twice before.

The Xbox One will cost $500, Microsoft has said. That’s with the Kinect. For comparison, the PS4 will be $400. The Wii U premium package costs $350.

Here’s Microsoft senior executive Albert Penello posting on NeoGAF in response to the news.

– Chief

Xbox One Reveal: Trailer, Console, Features, & More!

So unless you’ve been living under a rock, the #XboxReveal event took place today at 10am PST and the next generation console from Microsoft was revealed to be the Xbox One.


They showed off the actual console, unlike Sony did for PS4 back in February this year, and went over some of the hardware, OS’s (yes, multiple, 3 in fact), features, and a few games including the World Premiere of Call of Duty: Ghosts from Infinity Ward.

The conference was only an hour long so I expected to see a condensed line up of video game developers and have the focus directed on the console itself. Microsoft is really making this console your “one” solution for your every entertainment room needs.

In the video I break down the things that mattered to me from today’s events (homage to the great Philly D) including my thoughts on the design, on features that stood out for me, and the major articles published after the press conference concerning the Xbox One’s capability and features; such as backwards compatibility, which won’t be available for the Xbox One, and a Used game/pre-owned fee that will exist as each game is tied to a gamertag.

Not everything was bad news though. The Xbox Friends List will be upgrading to a capacity of 1000, gamer score and gamertags will transfer over, and since each game is tied to a gamertag there is no need for discs after the first usage. In other words, our dreams of a Xbox multi-disc changer are gone and every game will be playable off the hard drive after it has been install (which will be a requirement)

I hope you find the video informative. Leave your thoughts!

– Chief Landless