Hi there, Chief Landless here, back once again breaking down and highlighting this weeks Halo Bulletin. As always you can read it here, but lets get onto the highlights!
PAX East Attendees:
Thursday, 6pm-12am – Mad Catz Unveiled
Exclusive private party with hands on preview of upcoming Halo 4 multiplayer content (winners invited to this pre-PAX event were announced in the bulletin… wish I had known about this sooner, lucky them)
This playlist will last for a little while before changing into the finalized FFA playlist with on-disc maps, Majestic DLC, and some of the above forge maps.
Team Throwdown Playlist will be updating from v2 settings to v3 settings
Team Slayer on Haven, Monolith, Skyline, Abandon, Shutout, Simplex
CTF on Simplex, Adrift, Skyline, Monolith
King of the Hill on Monolith and Haven
Extraction on Dispatch and Adrift
Oddball on Skyline
Doubles Pro settings will replace “Deluxe” Settings and converted to 4v4 in Team Throwdown.
Lightning CTF will be added to Action Sack Playlist
Lightning CTF is a fast-paced game mode in which players start with LightRifles, the Flag is transported on the Flag carrier’s back, and one shot anywhere on the body will kill. I suggest you start training with a ridiculously high sensitivity and LightRifle loadout immediately.
This weeks Halo Bulletin gave us a sneak peak into some of the upcoming fixes with the next Halo 4 Title Update, which is presumably expected to launch around the Castle Map Pack Release (April 8th, 2013)
Here are some of the features in the next title update:
Enabled “X-Markers” on the HUD to designate when and where teammates are killed.
Updated Active Camo to fully reveal players when they fire all weapons.
Reduced the auto aim, magnetism and damage on the Gauss Warthog.
Fixed an issue in which some players at SR-130 did not see their Specialization on their in-game Player Card.
Fixed various issues with ordnance navigation markers.
Fixed various join-in-progress issues with Flood.
Added the ability to make weapon adjustments via backend tuning.