Forge Island is a brand new Forge environment releasing on April 11th for FREE
Forge Island is a HUGE flat land map, there are three areas, one large flat area, one medium flat area and a small flat area, the whole map has a ton of space in the sky
The maps aesthetics is extremely similar to Ravine, an on-disc Forge environment
The largest island on Forge Island is big enough to have a Hang ‘Em High remake and a Blood Gulch remake (multiple times over!)
Forge Island is a brand new Forge environment releasing on April 11th for FREE
Forge Island is a HUGE flat land map, there are three areas, one large flat area, one medium flat area and a small flat area, the whole map has a ton of space in the sky
The maps aesthetics is extremely similar to Ravine, an on-disc Forge environment
The largest island on Forge Island is big enough to have a Hang ‘Em High remake and a Blood Gulch remake (multiple times over!)
No planned improvements for Forge such as Precision Editing, focus going into future titles for Forge
Title Update
The Title Update is expected to be released within the next two weeks
The panel had a video displaying what the Title Update can do, for example, an Incineration cannon that does no damage while the
rest of the weapon sandbox goes untouched – these changes can be applied universally or singularly
Other changes that the new TU will allow is damage changes, rate of fire changes. Which can also be directed towards vehicles and adjusting their weapons.
Weapon descoping will not be happening
Hold X to pick up the Flag isn’t being discussed, but it possible
A DMR rebalance is being looked at
Matchmaking Updates & Changes
Multi-Team will be returning on April 8th with the Castle Map Pack. SIX teams of TWO setup
Fiesta in Team Action Sack will be getting tweaked in the future
Legendary Slayer is a Throwdown & Infinity mix with competitive in mind, it’ll feature tweaked weapons and is launching in late Spring/early Summer
Hi there, Chief Landless here, back once again breaking down and highlighting this weeks Halo Bulletin. As always you can read it here, but lets get onto the highlights!
PAX East Attendees:
Thursday, 6pm-12am – Mad Catz Unveiled
Exclusive private party with hands on preview of upcoming Halo 4 multiplayer content (winners invited to this pre-PAX event were announced in the bulletin… wish I had known about this sooner, lucky them)
This playlist will last for a little while before changing into the finalized FFA playlist with on-disc maps, Majestic DLC, and some of the above forge maps.
Team Throwdown Playlist will be updating from v2 settings to v3 settings
Team Slayer on Haven, Monolith, Skyline, Abandon, Shutout, Simplex
CTF on Simplex, Adrift, Skyline, Monolith
King of the Hill on Monolith and Haven
Extraction on Dispatch and Adrift
Oddball on Skyline
Doubles Pro settings will replace “Deluxe” Settings and converted to 4v4 in Team Throwdown.
Lightning CTF will be added to Action Sack Playlist
Lightning CTF is a fast-paced game mode in which players start with LightRifles, the Flag is transported on the Flag carrier’s back, and one shot anywhere on the body will kill. I suggest you start training with a ridiculously high sensitivity and LightRifle loadout immediately.
This weeks Halo Bulletin gave us a sneak peak into some of the upcoming fixes with the next Halo 4 Title Update, which is presumably expected to launch around the Castle Map Pack Release (April 8th, 2013)
Here are some of the features in the next title update:
Enabled “X-Markers” on the HUD to designate when and where teammates are killed.
Updated Active Camo to fully reveal players when they fire all weapons.
Reduced the auto aim, magnetism and damage on the Gauss Warthog.
Fixed an issue in which some players at SR-130 did not see their Specialization on their in-game Player Card.
Fixed various issues with ordnance navigation markers.
Fixed various join-in-progress issues with Flood.
Added the ability to make weapon adjustments via backend tuning.
IGN is back here once again with their second of three installments of their walkthroughs for the upcoming Halo 4 Castle Map Pack. Here we have a look at the map Perdition. Expect one more videos in the coming days walking us through the last map in the Castle Map Pack; Daybreak.
Watch their previous Halo 4 Castle Map Pack walkthrough video on the map Outcast.
Hi there, back again with another Halo 4 Waypoint Code, this time this code gives you 20,000 XP for Halo 4, has no requirements, and unlocks a Halo Waypoint video by the name of “Rebirth”
IGN is back here once again with their first of three installments of their walkthroughs for the upcoming Halo 4 Castle Map Pack. Here we have a look at the map Outcast. Expect two more videos in the coming days walking us through the remaining 2 other maps in the Castle Map Pack (in no particular order, Perdition and Daybreak).
This weeks Halo Bulletin is quite brief, but it lays the frame work for things to come. You can read it here, but onto the highlights!
No more Weekly Playlist Updates. Moving to bi-weekly updates (Next update will be March 25th)
Castle Map Pack Trailer was released (click here to watch)
3 new Multiplayer maps for Halo 4
Perdition, Outcast, Daybreak
800 Microsoft points (or “free” to War Games Map Pass owners)
April 8th, 2013 release
March 18th – Studio producers will release their map pack coverage videos
March 22nd – Castle Map Pack featured in a panel and playable at PAX East in Boston
March 25th – Next playlist update: Adding more game variants to Team Action Sack Playlist
April 1st – Castle Map Pack Strategy videos by 343 Industries, Achievement list, and pre-launch livestream with 343.
April 8th – Castle Map Pack release
Now onto those items without a specific date:
Upcoming updates to many existing playlists to prepare for CSR launch sometime in April
Still finalizing the new FFA playlist
Working towards “how to bring objective game types to larger parties” (hint: Big Team Objective perhaps?)
Plenty of exclusive PAX East panel information
“X Marker” upon death will be returning. i.e. a “X” indicator will appear where your teammates have recently killed so you can shout “ONE SHOT ON MY X!!”
They also added some details to the 3 maps for the Castle Map Pack
Daybreak: Although it is currently being used as a military staging ground, this fertile world will one day be colonized.
Description: Operation: Daybreak is effectively a cluster of ONI research facilities and sensor relays residing in the vast highlands of Saviron, on the blue-green planet Oban. With the destruction of so many worlds at the hands of the Covenant, this planet is now undergoing preparations to make it a home for millions of human refugees. In the meantime, the UNSC Navy continues to use it as a key staging ground for a number of highly classified military exercises.
Outcast: Dissident strongholds such as this one helped foment several anti-centralization movements.
Description: One of the few worlds left unscathed by the Covenant, the remote outer colony of Talitsa has always had a strong anti-centralization and pro-colonial autonomy sentiment, even since before the war. The UNSC halted several early political uprisings in the colony’s major population centers, but this only fostered a more radical form of dissent, now in the form of secluded and heavily armed redoubts. Ultimately, these sites would provide the foundation for a number of major political movements.
Perdition: City-wide evacuation orders have confirmed that the unstable thermal reactor cannot be contained.
Description: New Carthage has always been a prime example of a healthy, growing colony, even since before the war. Hidden below the city of Pilvros, however, one of the thermal reactors which provided clean and safe energy in the past has now gone critical. While a large-scale evacuation effort is underway, scans of the reactor section are quickly acquired to help analysts determine the root cause of this impending disaster.
3 Medium to large size multiplayer maps (in no particular order):
Perdition
Outcast
Daybreak
April 8th, 2013 Release date
800 Microsoft Points (or “free” with the War Games Map Pass)
9 New multiplayer achievements totally 250 Gamerscore
“343 Industries today announced the third major expansion in the Halo Infinity Multiplayer experience, the Castle Map Pack, launching Monday, April 8. Developed by Certain Affinity, in collaboration with 343 Industries, the Castle Map Pack brings players three medium-to-large, stunning maps that emphasize vehicular warfare and large battles over open spaces, where team strategy is key to successfully conquering the battlefield.
Daybreak places you amidst military facilities, against the backdrop of an idyllic mountain range, while Outcast plunges you into the natural tunnels and arches of a secluded rebel outpost. Perdition takes players into the heart of an urban battleground, where tactical speed and situational awareness are essential to achieving victory. The Castle Map pack provides 9 new Achievements worth a total of 250 Gamerscore.”