Halo: Spartan Assault Gameplay – “Defend”

DEFEND THE WOLVERINES

UNSC technicians had built numerous magnetic reactor stations across Draetheus-V. The western reactor field was one of the largest of these stations and was of great interest to the Covenant.
Spartan Palmer moved in to provide support in the western reactor field. Palmer’s prime objectives were to protect several squads of Wolverines and halt the Banshees providing air support to the Covenant infantry.

Read more about Halo: Spartan Assault here.

– Chief Landless

Geronimo!

Halo: Spartan Assault – Announcement Trailer

Available only for Windows 8 and Windows Phone 8, “Halo: Spartan Assault” is a new top-down action shooter that brings a “Halo” video game to touch-based devices for the first time in franchise history. Developed by 343 Industries in conjunction with Vanguard Games, “Halo: Spartan Assault” provides an accessible, pick-up-and-play experience for fans and newcomers alike.

Set between the events of “Halo 3” and “Halo 4,” “Halo: Spartan Assault” is a new chapter of the award-winning “Halo” universe that explores the first missions of the Spartan Ops program and dives deeper into the backstory of Human-Covenant wars. Play through the eyes of either Commander Sarah Palmer or Spartan Davis stationed aboard the UNSC Infinity as they fight never-before-seen battles against Covenant forces.

With rich storytelling, intuitive controls, and best-in-class action, audio and graphics, “Halo: Spartan Assault” brings the epic scale and action of the “Halo” universe to mobile devices through unrivaled action and intensity.

FEATURES

  • Original “Halo” gameplay. An action-packed, single-player campaign spanning 25 missions in battles never before experienced in the Halo Universe, all played from a top-down camera view
  • New and immersive storyline. An original story set between the events of “Halo 3” and “Halo 4,” experience a new war with the Covenant, the first missions of the Spartan Ops program and the rise of Commander Sarah Palmer, all with best-in-class graphics and audio
  • Built for simplicity. A unique fusion of touch and console-like controls for easy pick-up-and-play gaming, with the added flexibility of keyboard and mouse controls on Windows 8 PCs and tablets
  • Integration with “Halo 4.” Earn experience points (XP), all-new Achievements, and unlock emblems for your “Halo 4” Spartan career, with additional integration features available after launch
  • Nonstop competitive fun. Compete against friends in Leaderboards or hone your skills against an onslaught of Weekly Challenges while collecting more than 40 in-game Achievements and Medals
  • In-app purchases. Grind to earn upgrades or speed up your training by purchasing credits for boosts, unique weapons or armor abilities
  • Only on Windows. Available only on Windows 8 PCs and tablets and Windows Phone 8 devices.

 

– Chief Landless

Geronimo!

Halo 4 New Weapon Skins! New Armor Skins! McFarlane Toys

McFarlane, the guys who make a ton of cool Halo toys & figures will be releasing Series 2 of their Halo 4 figures. Alongside this, each toy will have their own exclusive Halo 4 weapon or armor skin depending on what you buy, you can find a list of them below!

These toys are to be released sometime during October

– Chief Landless

Geronimo!

Halo 4: Complete Weapon Tuning Details – (June 3rd Update)

Hi there, here’s a video I put together detailing the changes made by 343 Industries to Halo 4’s Multiplayer Sandbox as of June 3rd. Don’t worry, your game isn’t glitched, the 4 burst Battle Rifle is real 😉

– Chief Landless

Geronimo!

Halo 4 Weapon Tuning Info – June 3rd Update

Here are my thoughts on the proposed Halo 4 Weapon Tuning to various weapons in the Halo 4 sandbox. There isn’t a finalized list out there yet, but I list off the repeatedly mentioned weapons and their changes as all signs point to them making the cut on June 3rd.

I hope you enjoy and feel free to discuss your thoughts on the matter!

– Chief Landless

Geronimo!

The Halo Bulletin: May 15th, 2013

This weeks Halo Bulletin covers multiple topics such as weapon balancing, matchmaking updates and more

Weapon Tuning Live Stream Event

Current State of Weapon Tuning

What 343 has been looking at recently. No final list yet.

We’ve mentioned that we’ve been looking at the overall state of game types with vehicular combat and attempting to find a balance with vehicle weapons that makes them the perfect mix of deadly, viable, and, of course, balanced. As of right now, both the Warthog and Mantis chain guns have received a 35% damage increase. In current testing, this increase provides a deadly method for objective play and Slayer domination for players who utilize vehicle play.

Matchmaking Update

Premiering this coming week is the Community Forge Island playlist, which brings with it 6 new community-made maps on Forge Island, and will be available until the June 3rd Matchmaking Playlist Update. If you haven’t yet downloaded the free Forge Island canvas, head here to download to your Xbox 360. The Community Cartographers have worked hard to select some of their favorite map and game type combinations:

Map: Elevated by Smexi Bilzo
Infinity Slayer
Capture the Flag – 5 Flag
Extraction 1-Site

Map: Crucifix by Wraith2098
Capture the Flag – 5 Flag
King of the Hill
Infinity Slayer

Map: Onyx by Hahkarazy
Throwdown v3 Slayer
Throwdown Capture the Flag – 5 Flag
SWAT

Map: Confined by Big Papa Salot
TD Slayer Pro
Team Snipers
Capture the Flag – 5 Flag

Map: Ender by The Fated Fire
King of the Hill
Infinity Slayer
SWAT

Map: Forgotten by Flying Shoe ILR
Extraction 1-Site
Capture the Flag – 5 Flag
King of the Hill

In addition, Big Team Infinity Slayer and Infinity Slayer have some updates as well.

Big Team Infinity Slayer:

  • Slayer Pro added to voting options.
  • Complex added to map rotation.
  • Voting options reorganized to provide increased variety.

Infinity Slayer:

  • Slayer Pro added to voting options.
  • Complex removed from map rotation.
  • Voting options reorganized to provide increased variety.

– Chief Landless

Geronimo!

Halo 4 Title Update 1.04.01

The latest Halo 4 Title Update (1.04.01) has been released which was rather unexpected on May 10th, 2013.

Changes:

  • For those of you wondering, here is how the “X”s are different.
    • ”X”s are a deep shade of red (instead of white)
    • ”X”s are 1.5 times as big
    • ”X”s are displayed for approximately 4 seconds at death location (instead of being tied to the Spartan’s body), even if the player respawns prior to 4 seconds (instead of disappearing instantly or within 2 seconds)

Sources: 1

– Chief Landless

Geronimo!

The Halo Bulletin: May 8th, 2013

This weeks Halo Bulletin covers multiple topics such as weapon balancing, matchmaking updates and more

Current State of Weapon Tuning

After reviewing community feedback from past weeks, we felt it was necessary to clarify that the red reticle range (RRR) of the DMR has been reduced, and the RRR of the LightRifle has been increased to match this new range exactly (Note: this is different from reducing the DMR to the LightRifle’s original range). What we’ve found in current testing is that the LightRifle is now a favorite weapon for long-range engagements, and in terms of kill time, a zoomed LightRifle currently outclasses the DMR. This has created a dynamic that allows the DMR to excel in a very specific range and role – at equal skill levels, LightRifle users will punish the DMR at range, and Battle Rifle and Carbine users will have an advantage at close range.

We’re also now looking at reducing the projectile spread (inaccuracy caused when shooting rapidly) to the Carbine to make the weapon even more consistent. The projectile spread is not visible to players, so reducing this weapon will create a more consistent and understandable experience.

Also, our latest tests have included a slight damage bump to the Magnum – while it is still the same amount of shots to kill (6), the slight increase will make it more valuable as a secondary weapon, particularly in team play when “team shooting” (firing at the same opponents with your teammates). In Quinn’s words, “The Magnum feels good. It just feels really good.” Quinn gets kind of weird when he talks about weapons. [bs angel note: And even when he’s not.]

Matchmaking Update

This coming Monday, an encore of Spartan Ops Episode 6 will be available in Matchmaking. One of the things we’ll be doing in our next Matchmaking Update, which will take place on May 20th, will be showcasing some of our favorite Forge Island creations in a limited time only Community Forge Island playlist. If you’d like to submit your creations (or those of a friend) for consideration, be sure to post in the Community Cartographer’s Thread in the proper format.

– Chief Landless

Geronimo!

Weapon Tuning Reveal Date! The Halo Bulletin: May 1st, 2013

As you probably know by now, we have been actively tuning some of the weapons in the Halo 4 sandbox. We are still regularly playtesting, and excited to say that we’re nearing the end of tweaking and tuning each weapon. At this point, we are happy to share several key items that we’re looking forward to in the schedule:

  • In the month of May, we’ll be inviting a small group of community members into the studio to get a sneak peak at the new weapon tuning. We are finalizing this list and will announce once we have done so.
  • We’ll also be bringing you a live stream that will allow everyone to check out some of the weapon tuning in action before the settings deploy globally. This live stream will feature insight and commentary from designers, as well as gameplay from community members and 343 staff. This live stream will give you a close look at how the newly tuned weapons behave alongside one another. Once the live stream is officially on the calendar, we’ll announce the date and time. The location, however, will absolutely be http://www.twitch.tv/343industries.
  • Before we go live, we’ll be detailing the final changes for each weapon on Halo Waypoint. This content will give you a detailed breakdown of what to expect when the tuning goes live.
  • Our final changes, once solidified, will go live across all Halo 4 playlists on Monday, June 3rd.

Now, onto the next Matchmaking update. This coming Monday, we’ll be adding quite a few maps into several existing playlists. These maps were showcased in our Community Forge Test and FFA Forge Test playlists, and have since been updated to provide new experiences across multiple game modes. Here’s what will be added and updated come Monday.

Continue reading

Halo 4 Spartan Ops Double XP Promotion

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Season 1 of Spartan Ops is re-running strong, and we want to reward you for rewarding yourself, by playing Spartan Ops the weekend of May 3-5. When you play and complete 10 Chapters of Spartan Ops, we will give you 10 Double XP Matches!

Once you receive your 10 matches on May 24th, you will be able to see your Double Experience Points stats appear during the post-game summary in the very next 10 Halo 4 Infinity Multiplayer games you play, whether it be Spartan Ops Chapters or War Games Matches, or any combination of the two.

For more information, requirements, and restrictions click here

– Chief Landless

Geronimo!