February Title Update! The Halo Bulletin: 2.20.13

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So I decided to separate the information from this weeks bulletin to make it easy to reference to and digest. If you want the matchmaking information click here. Here’s the list of items for Halo 4’s next title update which should appear sometime next week (no official date). Please note things may be added later.

Gameplay

  • Reduced the range of the Boltshot’s damage scaling over distance. The previous effective range for 1-hit kills was around 20-25′. The range has been reduced to 15′.
  • Fixed an issue where modified loadouts were not being saved correctly.
  • Fixed an issue where attempting to sprint while crouching using “hold to crouch” would cause players to be unable to shoot for 1-1.5 seconds.
  • Fixed an issue where some players were not able to get into matches on new map/game variants after playlist updates.
  • Fixed a DLC-related Join-in-Progress issue that kicked players back to the title screen.
  • Fixed various issues regarding glitched Autosentry deployment.
  • Fixed an issue where one player per session was unable to stay scoped with the Flagnum.
  • Fixed an issue where clients playing multi-round matches were not propelled by Man Cannons after the first round on Wreckage.
  • Fixed an issue for players who had licensed content for the specialization offer, and had the free Map Pack content, but did not have the Map Pass or Map Pack license by displaying a new error message: “You have Map Pack content that requires a license. Please purchase the War Games Map Pass, purchase the Map Pack individually, or delete the Map Pack content from your console.”

Vehicles

  • Fixed issues with friendly fire against vehicles. If FF is disabled, damage/EMPs from friendly sources will no longer damage vehicles that are fully controlled by your team.
  • Fixed an issue with where the Wraith secondary turret became disabled when shot with a Plasma Pistol. The feature has been updated to be consistent with previous Halo titles.
  • Fixed a Mantis functionality exploit that allowed pilots to survive planted grenades.

Specific Game Modes

  • Friendly fire turned off in Flood to prevent exploits.
  • Fixed Flood character models to allow for Warthog and Mongoose use.
  • Fixed an inconsistency with King of the Hill deathcam.
  • Fixed an issue where the Grifball would get stuck in geometry and never respawn.
  • Fixed the issue for Extraction where players did not regain full control of their character for extended periods of time after interacting with a site.
  • Fixed multiple Extraction scoring issues, including an overtime fix that ensures that a victory will not be awarded to a team who is controlling the go-ahead extraction point when the game ends.

Custom Games

  • Fixed an issue that did not allow players to create respawn timers or disable instant respawn in custom games.
  • Fixed an issue on Shatter where players couldn’t start a custom Dominion game.
  • Fixed an issue where the Ordnance game options reset when scrolling up or down in custom games.
  • Fixed an issue where custom game descriptions did not appear in the “Settings” preview screen.
  • Fixed inconsistencies and bugs in the final death cam for custom games.

Spartan Ops

  • Fixed an issue where the “Dedicated to Crimson” Achievement could not be unlocked.
  • Fixed an issue where players in Spartan Ops Episode 6 Mission 1 were able to look around before the vignette.

Miscellaneous

  • Fixed a selection of issues where theater clips were missing map-specific audio, including ambient noise and announcer voice.
  • Fixed File Share preview images for films and map variants.
  • Fixed issues with in-game translations.
  • Fixed title screen camera clipping.
  • Fixed an issue with Forge pieces and the shadows they create.
  • Fixed aliasing split screen HUD issues.
  • Fixed an issue where some saved films of Forge games featured no Forge lighting.
  • Fixed incorrect “change description” text in File Browser.
  • Fixed assorted crashes.

– Chief Landless

Geronimo!

Are you ready to Rumble! The Halo Bulletin: 2.20.13

Back again with another look at this weeks Halo Waypoint Bulletin. This time we have information in regards to the Majestic Map Pack, Playlists, and the February Title Update (which I’ll post separately here). You can read the Bulletin in its entirety  here but here are the highlights!

343 has planned a week of Majestic festivities:

  • Tuesday 19th
    • Majestic Screenshot Galleries
    • Making Halo 4: Majestic Map Pack Trailer
  • Wednesday 20th
    • Halo Bulletin 2.20.13
  • Thursday 21st
    • Majestic Map Pack Achievement Info
    • Welcome to Landfall – Map overview video
  • Friday 22nd
    • Welcome to Monolith – Map overview video
  • Saturday 23rd
    • Welcome to Skyline – Map overview video
  • Sunday 24th
    • Majestic Map Pack Livestream – 343 Members

Matchmaking Playlist Update:

  • February 25th
    • Spartan Ops “Designer’s Choice” missions
      • Episode 3 Mission 4 – Shootout in Valhalla
      • Episode 10 Mission 3 – Seize the Power
      • Episode 10 Mission 5 – One Last Time
      • Episode 4 Mission 3 – Random Transport
      • Episode 5 Mission 4 – The Cauldron Base
    • Majestic Map Pack Release
    • Majestic Team DLC – 4v4
    • Majestic FFA DLC – 8 Players
    • Infinity Rumble – FFA
    • Rumble Pro – like Doubles Pro
    • Doubles Pro Loadouts will update to match Rumble Pro

Read more for the settings for each playlist, map, and game variant!

Continue reading

Halo 4 Majestic Map Pack Gameplay

Here we have 3 walkthroughs of the maps Landfall, Skyline, and Monolith from the Majestic Map Pack courtesy of IGN. And we also have raw gameplay from a free–lance reporter from IGN who was also invited to try out these maps.

Remember this is about “seeing” the maps, not about the gameplay. These are reporters and not MLG players. So keep that in mind.

Also take note in the new FFA game variant Infinity Rumble shown on Monolith.

Infinity Rumble is a free-for-all variant with a score to win of 250 points, 50 less than  Regicide. It also has the Infinity Multiplayer system incorporated allowing for players to earn personal ordnance.

I can’t wait to play these maps February 25th. Make sure you check out my YouTube channel where I’ll be showing some gameplay from these maps soon!

Landfall

Skyline

Monolith

 

– Chief Landless

Geronimo!

2 Majestic DLC Playlists and New FFA Variant Infinity Rumble

Normally with the release of a Map Pack for Halo we expect at least one DLC exclusive playlist to get our feet wet with the new maps. However, this time around we are getting 2 DLC Playlists and we have an early announcement (pre-Halo Bulletin announcement) of one game variant being added along side with the Majestic Map Pack, Infinity Rumble.

What we know:

  • Majestic FFA DLC Playlist – 8 Players
  • Majestic Team DLC Playlist – 4 vs. 4
  • Infinity Rumble – FFA Game Variant
    • Exclusive to Majestic DLC Playlists (for a period of time)
    • Score to win 250 points (50 fewer than Regicide)
    • Infinity System added, i.e. personal ordnance

These won’t be the only updates and additions along side the release of the Majestic Map Pack on February 25th (which costs 800 Microsoft points by the way or free to War Games Map Pass owners). Expect the release of a Title Update (TU) to Halo 4 along with the DLC, which will bring some previously mentioned fixes:

  • Boltshot 1-hit kill range reduced from 20-25ft to 15ft
  • Removal of Friendly Fire EMP/Damage to vehicles (fully) owned by teammates in modes where Friendly Fire is turned off
  • Custom Game / Forge issue where people cannot adjust respawn timers and remove instant respawn.

Expect more details late tonight or tomorrow with the release of this weeks Halo Waypoint Bulletin which will have plenty of details about the Majestic Map Pack, Title Update, and more playlist information!

– Chief Landless

Geronimo!

Halo 4 Majestic Map Pack Trailer & Details

For those who stayed up late like myself, 343 just released a behind the scenes look at Halo 4’s next DLC, The Majestic Map Pack. As well as tons of screenshots.

The Majestic Map Pack will launch February 25th and will cost 800 Microsoft Points. It will be included for “free” to those who purchased the war games map pass.

The map pack brings you 3 new small-to-medium sized maps and a new mode, Infinity Rumble, to the Halo 4 War Games experience. These close-quarter maps shine in small team play and free-for-all.

As for the new game mode “Infinity Rumble” there are no details, but we should expect to see details in this upcoming bulletin as well as more details about the map pack. I’m speculating either an Infinity FFA variant or an Infinity Objective variant. Share your thoughts!

UPDATE: Infinity Rumble is a FFA variant with Infinity aspect added. i.e., personal ordnance.

Map Summaries and Screenshots:

Skyline: Smallest map for Halo 4. 2 Bases on 2 different levels. Great for 2v2 and 4v4.

Skyline puts you in the air on a new construction site, and its distinctly industrial surroundings and sky-high locale provides new challenges in confined spaces. Skyline, perched high above the sights of reconstruction in Cascade’s capital city, is small and symmetrical: Perfect for Regicide, with a mixture of high and low spaces and plenty of cover.

Monolith: Arena style map, 4 base symmetrical. 2 bases different from the other 2.

Monolith is an open battlefield; a Forerunner monument that exposes you to the naked vacuum of space – and the firepower of opposing teams. Monolith harkens back to more classic Halo arena-based maps, and its symmetry lends nicely to objective-based modes like Capture the Flag. Monolith is an open battlefield; wherever you look, you will witness the ferocious action that only a small and open map can provide.

Landfall: Asymmetrical, mid-size map. Contains both indoor and outdoor areas.

Landfall’s emphasis is on infantry battles amidst a glittering ocean and a city under siege on a distant world. Perfect for Infinity Slayer, this small-to-midsize asymmetrical map offers interiors with sparse cover, which encourages close-range combat, while the exteriors offer long lines of sight to stalk your opponents.

– Chief Landless

Follow me on twitter to stay up to date! 

Geronimo!

Halo 4 Team Throwdown Playlist Details!

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Halo 4’s Competitive Playlist, Team Throwdown, will launch tomorrow. Here’s the scoop on the details within the playlist. This information was brought to us by Bravo and posted in the Halo Waypoint Forums. Enjoy!

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Halo 4 Majestic Map Pack Pictures Leaked

Thanks to some savvy tech people out there, images of Halo 4’s next DLC, the Majestic Map Pack, have been leaked. Here we gets some great, but brief, looks at the maps that will be in the DLC. We are expecting the map pack to be released February 25th and expecting a trailer video to be released sometime this week. Enjoy!

Side note. These maps are going to be small to medium sized maps, as opposed to the Crimson Map Pack which had medium to large sized maps.

Landfall

Landfall Majestic Map Pack Leak Image

Monolith

Monolith Majestic Map Pack Leak Image 2Monolith Majestic Map Pack Leak Image

Skyline

Skyline Majestic Map Pack Leak Image 2

– Chief Landless

Geronimo!

Team Throwdown, Playlist Updates, TU Boltshot Nerf! The Halo Bulletin: 2.13.13

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Hello there, back again with another Halo Waypoint bulletin. This time we have more than just Halo 4 Matchmaking Updates we also have a little bit of Title Update Information. Let’s break down this weeks bulletin. And as always you can read the entire thing here!

February 18th, 2013

  • Spartan Ops Episode 10
    • 5 New Missions
    • Last Episode of Season 1 (No Details on Spartan Ops Season 2)
  • Team Throwdown (Competitive Playlist)
    • v2 settings
    • Team Slayer, Capture the Flag, Extraction and King of the Hill
  • Removal of Crimson DLC Playlist
    • Maps will merge into regular respective playlists
  • Team Snipers Playlist Score to Win Reduced
    • 600 Points (60 Kills) to 500 Points (50 Kills). Due to no instant respawn
  • Shutout Map added to SWAT Playlist
    • Other Forge Maps to be added to other playlist over time

February 25th, 2013 (Rumoured/Expected Date)

  • Title Update
    • Boltshot Range reduced.1-hit kill will be reduced from 20-25ft to 15ft
    • Remove friendly-fire issue with EMP/Damage to Vehicles owned by teammates in playlists with friendly-fire disabled.
    • Fixed an issue that did not allow players to create respawn timers or disable instant respawn in custom games
  • Majestic Map Pack (3 small-med sized DLC maps)
    • Monolith
    • Skyline
    • Landfall

Team Throwdown Playlist Details!
Continue reading

Halo 4 DLC Concept Art! A Hybrid Map of Narrows/Construct?

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Sparth from 343 Industries shared the following images via tumblr/twitter recently. This is concept image for a Halo 4 DLC Multiplayer Map, most likely for the Majestic Map Pack which is rumored to be released Feb 25th (which should have a trailer release within the week). The concept art is re-igniting some old memories of Halo 3’s Narrows and Construct with its forerunner style and elongated structures (assuming this is a side-view of the map).

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What are your thoughts?

– Chief Landless

Geronimo!

Halo 4 : IGNORANT TRYHARDS! (Infinity Doubles Gameplay/Commentary)

If you’re a gamer you have without a doubt heard someone shout out “You try hard” in frustration. Whether or not it was in a result to your actions or those of others, the phrase is ridiculous in it’s own right.

Allow me to break it down. Because last time I checked, there are no rules on the battlefield 😉 … and losing sucks.

– Chief Landless

Geronimo!