Forge Island is a brand new Forge environment releasing on April 11th for FREE
Forge Island is a HUGE flat land map, there are three areas, one large flat area, one medium flat area and a small flat area, the whole map has a ton of space in the sky
The maps aesthetics is extremely similar to Ravine, an on-disc Forge environment
The largest island on Forge Island is big enough to have a Hang ‘Em High remake and a Blood Gulch remake (multiple times over!)
Forge Island is a brand new Forge environment releasing on April 11th for FREE
Forge Island is a HUGE flat land map, there are three areas, one large flat area, one medium flat area and a small flat area, the whole map has a ton of space in the sky
The maps aesthetics is extremely similar to Ravine, an on-disc Forge environment
The largest island on Forge Island is big enough to have a Hang ‘Em High remake and a Blood Gulch remake (multiple times over!)
No planned improvements for Forge such as Precision Editing, focus going into future titles for Forge
Title Update
The Title Update is expected to be released within the next two weeks
The panel had a video displaying what the Title Update can do, for example, an Incineration cannon that does no damage while the
rest of the weapon sandbox goes untouched – these changes can be applied universally or singularly
Other changes that the new TU will allow is damage changes, rate of fire changes. Which can also be directed towards vehicles and adjusting their weapons.
Weapon descoping will not be happening
Hold X to pick up the Flag isn’t being discussed, but it possible
A DMR rebalance is being looked at
Matchmaking Updates & Changes
Multi-Team will be returning on April 8th with the Castle Map Pack. SIX teams of TWO setup
Fiesta in Team Action Sack will be getting tweaked in the future
Legendary Slayer is a Throwdown & Infinity mix with competitive in mind, it’ll feature tweaked weapons and is launching in late Spring/early Summer
Hi there, Chief Landless here, back once again breaking down and highlighting this weeks Halo Bulletin. As always you can read it here, but lets get onto the highlights!
PAX East Attendees:
Thursday, 6pm-12am – Mad Catz Unveiled
Exclusive private party with hands on preview of upcoming Halo 4 multiplayer content (winners invited to this pre-PAX event were announced in the bulletin… wish I had known about this sooner, lucky them)
This playlist will last for a little while before changing into the finalized FFA playlist with on-disc maps, Majestic DLC, and some of the above forge maps.
Team Throwdown Playlist will be updating from v2 settings to v3 settings
Team Slayer on Haven, Monolith, Skyline, Abandon, Shutout, Simplex
CTF on Simplex, Adrift, Skyline, Monolith
King of the Hill on Monolith and Haven
Extraction on Dispatch and Adrift
Oddball on Skyline
Doubles Pro settings will replace “Deluxe” Settings and converted to 4v4 in Team Throwdown.
Lightning CTF will be added to Action Sack Playlist
Lightning CTF is a fast-paced game mode in which players start with LightRifles, the Flag is transported on the Flag carrier’s back, and one shot anywhere on the body will kill. I suggest you start training with a ridiculously high sensitivity and LightRifle loadout immediately.
This weeks Halo Bulletin gave us a sneak peak into some of the upcoming fixes with the next Halo 4 Title Update, which is presumably expected to launch around the Castle Map Pack Release (April 8th, 2013)
Here are some of the features in the next title update:
Enabled “X-Markers” on the HUD to designate when and where teammates are killed.
Updated Active Camo to fully reveal players when they fire all weapons.
Reduced the auto aim, magnetism and damage on the Gauss Warthog.
Fixed an issue in which some players at SR-130 did not see their Specialization on their in-game Player Card.
Fixed various issues with ordnance navigation markers.
Fixed various join-in-progress issues with Flood.
Added the ability to make weapon adjustments via backend tuning.
IGN is back here once again with their third and final installment of their 3 walkthroughs for the upcoming Halo 4 Castle Map Pack. Here we have a look at the map Daybreak. Links to the other two map walkthroughs, Perdition and Outcast will be linked below the video
Watch their previous Halo 4 Castle Map Pack walkthrough video on the map Outcast.
Watch their previous Halo 4 Castle Map Pack walkthrough video on the map Perdition.
IGN is back here once again with their second of three installments of their walkthroughs for the upcoming Halo 4 Castle Map Pack. Here we have a look at the map Perdition. Expect one more videos in the coming days walking us through the last map in the Castle Map Pack; Daybreak.
Watch their previous Halo 4 Castle Map Pack walkthrough video on the map Outcast.
Hi there, back again with another Halo 4 Waypoint Code, this time this code gives you 20,000 XP for Halo 4, has no requirements, and unlocks a Halo Waypoint video by the name of “Rebirth”
IGN is back here once again with their first of three installments of their walkthroughs for the upcoming Halo 4 Castle Map Pack. Here we have a look at the map Outcast. Expect two more videos in the coming days walking us through the remaining 2 other maps in the Castle Map Pack (in no particular order, Perdition and Daybreak).
I thought I’d share my recent Halo 4 commentary expressing my thoughts on the Halo 4 Team Action Sack Playlist. Please note that this was recorded as of March 14th as this playlist is expected to receive some additions with future updates.
In this video I share my thoughts on the 3 current game types in the playlist: Binary Slayer, Rockets & Rails, and Fiesta.