Here we have it, the final web portion to Halo 4’s File Share system. For those that don’t know, the in-game version launched not that long ago, and now the website/online version is live!
It is used to quickly scan through the huge collection of screenshots, map variants, and custom games created by the community. And in turn, download them, or queue them to download the next time you turn your Xbox console on.
As it stands right now, the File Browser is almost 100% working, there are a few issues (i.e. downloading screenshots to your computer without having the screen-cap) but these should be fixed very soon.
Bsangel, Jessica Shea, the community manager for 343 Industries dropped many hints over the past few days. Informing us that she wants “lots of #Halo4Tarp screenshots when the web file browser goes live” via twitter. And then today she dropped this hint in the Waypoint forums with this image attached.
Back again with another Halo Waypoint code that has been discovered. This was discovered via the Majestic Map Pack. As far as the community knows there are no requirements to be able to redeem this code (You may need the Majestic Map Pack, not 100% sure).
This code will give you 25,000 XP for Halo 4 and unlock some concept art for the Majestic Map Pack for you to view!
Here is the code
So take the code enter it here and enjoy your free 25k XP or enter it via the Halo Waypoint App on the Xbox through the classified section.
ForgeWorldMaps has a video showing how to redeem the code and where to access the concept art
For those that don’t know, the February Title Update for Halo 4 went live much earlier than expected. With one of the main focuses being patching/nerfing the Promethean Boltshot Pistol. The Nerf addressed the weapons 1-hit kill range and reducing it from a reported 20-25ft down to around 15ft.
In this video I’m breaking down the boltshot’s capabilities analyzing footage from before and after the Title Update and comparing the results.
I hope you enjoy and leave me your thoughts on the Boltshot nerf!
The Majestic Map Pack DLC achievement list was posted today by Bravo over at Halo Waypoint. There are a total of ten brand new achievements, totaling 250 gamerscore.
These achievements will be released alongside the Majestic DLC on Monday.
Callin’ in the Big Guns – 40 Gamerscore
In Majestic DLC matchmaking, call in 3 ordnance drops during the same game.
I Trust at Thee – 20 Gamerscore
In Majestic DLC matchmaking, perform a melee kill right after using Thrust Pack.
Didn’t See It Comin’ – 10 Gamerscore
In Majestic DLC matchmaking, assassinate an enemy who’s in zoom mode.
Bird of Prey – 50 Gamerscore
In Majestic DLC matchmaking, perform 5 ‘airsassinations’.
Bullet Sponge – 30 Gamerscore
In Majestic DLC matchmaking, get the ‘Close Call’ medal twice during one match.
I See You! – 10 Gamerscore
In Majestic DLC matchmaking, kill 5 enemies while Promethean Vision is active.
Clever Girl – 10 Gamerscore
In Majestic DLC matchmaking, kill 5 enemies while Active Camo is active.
Flash of Light – 30 Gamerscore
In Majestic DLC matchmaking, get a Double Kill or higher with one Pulse Grenade.
Last Man Grinning – 20 Gamerscore
In Majestic DLC matchmaking, get 4 kills using the SAW without dying.
Pigs Can Fly – 30 Gamerscore
In Majestic DLC matchmaking, kill 3 enemies while they are using Jet Packs.
So I decided to separate the information from this weeks bulletin to make it easy to reference to and digest. If you want the matchmaking information click here. Here’s the list of items for Halo 4’s next title update which should appear sometime next week (no official date). Please note things may be added later.
Gameplay
Reduced the range of the Boltshot’s damage scaling over distance. The previous effective range for 1-hit kills was around 20-25′. The range has been reduced to 15′.
Fixed an issue where modified loadouts were not being saved correctly.
Fixed an issue where attempting to sprint while crouching using “hold to crouch” would cause players to be unable to shoot for 1-1.5 seconds.
Fixed an issue where some players were not able to get into matches on new map/game variants after playlist updates.
Fixed a DLC-related Join-in-Progress issue that kicked players back to the title screen.
Fixed various issues regarding glitched Autosentry deployment.
Fixed an issue where one player per session was unable to stay scoped with the Flagnum.
Fixed an issue where clients playing multi-round matches were not propelled by Man Cannons after the first round on Wreckage.
Fixed an issue for players who had licensed content for the specialization offer, and had the free Map Pack content, but did not have the Map Pass or Map Pack license by displaying a new error message: “You have Map Pack content that requires a license. Please purchase the War Games Map Pass, purchase the Map Pack individually, or delete the Map Pack content from your console.”
Vehicles
Fixed issues with friendly fire against vehicles. If FF is disabled, damage/EMPs from friendly sources will no longer damage vehicles that are fully controlled by your team.
Fixed an issue with where the Wraith secondary turret became disabled when shot with a Plasma Pistol. The feature has been updated to be consistent with previous Halo titles.
Fixed a Mantis functionality exploit that allowed pilots to survive planted grenades.
Specific Game Modes
Friendly fire turned off in Flood to prevent exploits.
Fixed Flood character models to allow for Warthog and Mongoose use.
Fixed an inconsistency with King of the Hill deathcam.
Fixed an issue where the Grifball would get stuck in geometry and never respawn.
Fixed the issue for Extraction where players did not regain full control of their character for extended periods of time after interacting with a site.
Fixed multiple Extraction scoring issues, including an overtime fix that ensures that a victory will not be awarded to a team who is controlling the go-ahead extraction point when the game ends.
Custom Games
Fixed an issue that did not allow players to create respawn timers or disable instant respawn in custom games.
Fixed an issue on Shatter where players couldn’t start a custom Dominion game.
Fixed an issue where the Ordnance game options reset when scrolling up or down in custom games.
Fixed an issue where custom game descriptions did not appear in the “Settings” preview screen.
Fixed inconsistencies and bugs in the final death cam for custom games.
Spartan Ops
Fixed an issue where the “Dedicated to Crimson” Achievement could not be unlocked.
Fixed an issue where players in Spartan Ops Episode 6 Mission 1 were able to look around before the vignette.
Miscellaneous
Fixed a selection of issues where theater clips were missing map-specific audio, including ambient noise and announcer voice.
Fixed File Share preview images for films and map variants.
Fixed issues with in-game translations.
Fixed title screen camera clipping.
Fixed an issue with Forge pieces and the shadows they create.
Fixed aliasing split screen HUD issues.
Fixed an issue where some saved films of Forge games featured no Forge lighting.
Fixed incorrect “change description” text in File Browser.
Back again with another look at this weeks Halo Waypoint Bulletin. This time we have information in regards to the Majestic Map Pack, Playlists, and the February Title Update (which I’ll post separately here). You can read the Bulletin in its entirety here but here are the highlights!
343 has planned a week of Majestic festivities:
Tuesday 19th
Majestic Screenshot Galleries
Making Halo 4: Majestic Map Pack Trailer
Wednesday 20th
Halo Bulletin 2.20.13
Thursday 21st
Majestic Map Pack Achievement Info
Welcome to Landfall – Map overview video
Friday 22nd
Welcome to Monolith – Map overview video
Saturday 23rd
Welcome to Skyline – Map overview video
Sunday 24th
Majestic Map Pack Livestream – 343 Members
Matchmaking Playlist Update:
February 25th
Spartan Ops “Designer’s Choice” missions
Episode 3 Mission 4 – Shootout in Valhalla
Episode 10 Mission 3 – Seize the Power
Episode 10 Mission 5 – One Last Time
Episode 4 Mission 3 – Random Transport
Episode 5 Mission 4 – The Cauldron Base
Majestic Map Pack Release
Majestic Team DLC – 4v4
Majestic FFA DLC – 8 Players
Infinity Rumble – FFA
Rumble Pro – like Doubles Pro
Doubles Pro Loadouts will update to match Rumble Pro
Read more for the settings for each playlist, map, and game variant!
Here we have 3 walkthroughs of the maps Landfall, Skyline, and Monolith from the Majestic Map Pack courtesy of IGN. And we also have raw gameplay from a free–lance reporter from IGN who was also invited to try out these maps.
Remember this is about “seeing” the maps, not about the gameplay. These are reporters and not MLG players. So keep that in mind.
Also take note in the new FFA game variant Infinity Rumble shown on Monolith.
Infinity Rumble is a free-for-all variant with a score to win of 250 points, 50 less than Regicide. It also has the Infinity Multiplayer system incorporated allowing for players to earn personal ordnance.
I can’t wait to play these maps February 25th. Make sure you check out my YouTube channel where I’ll be showing some gameplay from these maps soon!
Straight from the PlayStation 4 press conference, Activision led the introductions to Bungie to close out the conference. A fitting choice to have first-timer Bungie to the PlayStation world.
They announced that Bungie will be available for PlayStation 4 and PlayStation 3. Also that PlayStation will have their own exclusive content.
I would expect the same treatment to owners of the Xbox 360 and future owners of the next-gen Xbox console.
Enjoy the video and a look into some game footage!
For those who stayed up late like myself, 343 just released a behind the scenes look at Halo 4’s next DLC, The Majestic Map Pack. As well as tons of screenshots.
The Majestic Map Pack will launch February 25th and will cost 800 Microsoft Points. It will be included for “free” to those who purchased the war games map pass.
The map pack brings you 3 new small-to-medium sized maps and a new mode, Infinity Rumble, to the Halo 4 War Games experience. These close-quarter maps shine in small team play and free-for-all.
As for the new game mode “Infinity Rumble” there are no details, but we should expect to see details in this upcoming bulletin as well as more details about the map pack. I’m speculating either an Infinity FFA variant or an Infinity Objective variant. Share your thoughts!
UPDATE: Infinity Rumble is a FFA variant with Infinity aspect added. i.e., personal ordnance.
Map Summaries and Screenshots:
Skyline: Smallest map for Halo 4. 2 Bases on 2 different levels. Great for 2v2 and 4v4.
Skyline puts you in the air on a new construction site, and its distinctly industrial surroundings and sky-high locale provides new challenges in confined spaces. Skyline, perched high above the sights of reconstruction in Cascade’s capital city, is small and symmetrical: Perfect for Regicide, with a mixture of high and low spaces and plenty of cover.
Monolith: Arena style map, 4 base symmetrical. 2 bases different from the other 2.
Monolith is an open battlefield; a Forerunner monument that exposes you to the naked vacuum of space – and the firepower of opposing teams. Monolith harkens back to more classic Halo arena-based maps, and its symmetry lends nicely to objective-based modes like Capture the Flag. Monolith is an open battlefield; wherever you look, you will witness the ferocious action that only a small and open map can provide.
Landfall: Asymmetrical, mid-size map. Contains both indoor and outdoor areas.
Landfall’s emphasis is on infantry battles amidst a glittering ocean and a city under siege on a distant world. Perfect for Infinity Slayer, this small-to-midsize asymmetrical map offers interiors with sparse cover, which encourages close-range combat, while the exteriors offer long lines of sight to stalk your opponents.
Early this morning Activision put out a press release in regards to the rumours about the release date of Bungie’s next title, Destiny.
They have stated that Destiny will not be included in Activision’s 2013 outlook and “there should be no speculation or expectation of a different result”. So this means they have no plans for Destiny to release in 2013, so we’ll have to hope for 2014.
They also restated that Destiny is confirmed for the “the Xbox 360® video game and entertainment system from Microsoft and the PlayStation®3 computer entertainment system, as well as other future console platforms”, which hints that Destiny will also be available for the next generation consoles; “The Xbox”, and “PlayStation 4”.
We have seen this before in video game history. For example, Call of Duty 3 was released November 7th 2006 for PlayStation 2 and then for PlayStation 3 when the new console launched just 10 days later on November 11th 2006. Similarly, the game was released for both Xbox and Xbox 360.
So this means that Destiny will not be a next-gen launch title for the Xbox or PlayStation 4; as we are expecting a PlayStation 4 announcement this week and speculation towards a Holiday 2013 launch time for both the new Xbox and PlayStation 4.
This rarely happens that a video game be released across different generations of consoles. So given the rarity and previous occurrences of this happening, we can speculate that Destiny will be releasing rather early in the next-gen consoles life.